Search results: "Batman" (page 5 of 11)

Why So Serious?

Courtesy Warner Bros.

The new trailer for the upcoming Man Of Steel film is available. If you haven’t seen it already, I recommend taking a look. If you’re a DC fan, you’re probably pretty psyched. Personally, I find myself wondering when Superman became so dour and sullen. The endeavor looks to be steeped in darkness and carrying a current of realism that, unsurprisingly, seems to be cast by the shadow of the bat.

I’m not sure how much my readership these days is familiar with comic books, but most readers would agree that Superman and Batman are very different heroes. Batman comes from a place of pain and weakness, motivated by a very tangible need for justice and vengeance more than anything else. With no superpowers or magical artifacts to aid him, Batman pursues his enemies with only his wits, his martial prowess, and the unlimited funds of a wealthy international corporation. Every night is a struggle, and many situations he survives are near-misses that nearly take his life.

Superman, on the other hand, is an alien from another world. Yes, his world was doomed, but here on Earth he has god-like powers, and discovers new ones on a regular basis. Impervious to physical harm, faster than man’s fastest technology, strong beyond mortal reckoning… the list goes on. He’s the sort of hero that lends himself less to a gritty, down-on-the-streets sort of story and more to the kind of yarn where he punches ten-story-tall steam-powered robots in the face so they stop hosing down Main Street with disintegration rays.

Part of the reason Superman seems appealing to people is because of his outlook. For all of his powers and knowledge, he comes from a place of genuine concern for his adopted planet and its people, wanting to fit in more than he wants to rule or even protect as a pet owner protects their beloved animals. He tries his best to relate to people, allowing himself to be goofy or clumsy if it will both get their attention and cover up what he really is, and even when he’s showing his true self, he speaks to the innocent with a sort of ‘aw, shucks’ charm that, when presented right, does make him a bit more endearing.

Both Christopher Reeve and Brandon Routh were in productions that got this. Back in the Donner days, Superman had a winning smile and did his utmost to be humble in light of everything people saw him doing, and Clark Kent often came off as oafish or shy, despite the opposite clearly being the case if you looked hard enough (Lois Lane did). And in Superman Returns, both identities of the character remain consistent. Clark is still apparently timid, while Superman still has those pearly whites and still wants to remind you that, statistically, flying is the safest way to travel. For all of its problems, Superman Returns not only gave us a fantastic Lois Lane, but also ‘got’ what made Superman a somewhat more interesting character.

Man of Steel, on the other hand, feels like it’s going in another direction, one I’m not entirely sold on.

From Pa Kent apparently being a less than upstanding guy to Clark sporting what is colloquially known as a “beard of sorrow,” Man of Steel is looking to be a super-serious take on Superman. It’s plying more towards a realistic look at the superhero and his world. I can’t comment on the quality of the work nor on the writing of it, but when it comes to this theme and premise, the big question I have is: Why? Why do away with the whimsy and charm? Why, indeed, is it so serious?

Over the last few years this trend has emerged, in which some familiar stories and characters get a “dark and gritty” reboot. Thankfully, they’re not as dipped in darkness and gothic architecture as they were in the 90s, but I find myself wondering why this keeps happening. Taking an old story in a new direction is something I’d definitely advocate, but does it always have to be in this serious a direction? There’s a reason the Flash Gordon TV series from a few years back failed, other than the writing problems: you lose a lot of the magic when you take out some of the more fantastical elements of a story. I haven’t seen more than a couple episodes of Once Upon A Time, but what I did see looked to be trying a balance between real-world storytelling and a fresh take on a world shared by all sorts of fairy tales. It’s one of those things I’ve been recommended to watch, and I admit I’m curious.

I can understand why some people don’t like camp, why going completely headlong into the otherworldly and fantastical turns some people off, but to me, this is too far in the other direction. It can and should be possible to balance a realistic grounding of well-rounded characters with greater flights of fancy and a bit of the pure escapism we seem to have lost in the last decade or two. Sometimes we want to see our heroes be upbeat folks who face their challenges without fear and maybe buckle a swash or two. They don’t always have to be sad sack sentinels of What Is Right And Wrong with a heavy moral decision to make. In other words, not every superhero movie has to be The Dark Knight.

In fact, I’m pretty sure Batman would give Superman a Kryptonite kick in the balls for stepping on his turf.

Keeping It Real

Courtesy Fox

I’m a sucker for the fantastical and out-there just as much as any nerd. I grew up adoring the concept of giant fighting robots that disguised themselves as cars. I like faster-than-light travel, I love dragons, superheroes do not seem ridiculous to me, and I believe anything is possible when the human mind is set to a task.

That said, you have to keep it real in some way or another.

It’s one of the reasons I liked Nolan’s take on Batman so much. It completely divested itself of any sort of camp, far-fetched villains, or completely unbelievable science Batman would need to solve his problems. None of the solutions are magical. And while several characters from The Avengers are arguably gods amongst men, they are presented in such a way that they are still characters, using their powers and abilities as tools rather than being defined by them. “Take [the Iron Man suit] away, and what are you?” is a question Captain America could have put to Bruce Banner or Thor, and both of them would have had answers. They’re real characters, even if their powers make them much larger than life.

It can be a fine line to walk, though. You can’t ever let a special power become a one-size-fits-all answer to whatever problem is in front of your hero. Take, for example, the action-comedy-espionage TV series Chuck. For a while, the ubiquitous Intersect computer taking up Chuck’s poor brain is simply an encyclopedic database allowing him to provide vital intelligence and clues to his handlers. However, it later gets upgraded and allows him to, among other things, know kung-fu. After introducing a much more plausible and in-character means for him to step up to the level of the other two leads – a wrist-mounted computer that can hack anything, displays nearby floor plans, and could presumably be worked on by our hero – he’s handed a different means that is mostly used as a deus ex machina to get him out of trouble.

By contrast, consider Fringe. At no point in that show is an answer easily found or invoked to get our characters out of a situation. Choices must be made, actions always have consequences, and the status quo of the show is constantly in question. There’s no magic button to return everything to normal. While the show does have problems of the week, the resolution of the problem does not necessarily mean a happy ending.

It could be argued that Chuck is a comedy and Fringe is not, therefore the former does not need to be taken as seriously or given the same scrutiny, but that argument’s faulty. Giving your characters an easy way out through some artificial or magical means just smacks of laziness to me. If you make such things too prevalent or rely on them to drive your story forward, your characters are going to suffer. This is true no matter what the genre or medium is. Harry Dresden may be a wizard, but never do his powers allow him an easy solution, and all of his actions have consequences, sometimes deadly ones.

I’m in the third season of both Chuck and Fringe (thanks, respectively, to a friend’s DVD collection and Amazon instant video) and the disparity is pretty clear to me. As characters grow and tension mounts in Fringe, I feel characters becoming stunted and stagnant in Chuck. I maintain that you cannot let the trappings of genre and the coolness of powers or gadgetry overshadow the characters or stakes of your story. Even when you’re dealing with the most far-flung of fantasies, you have to keep it real.

Shadow of the Bat

Courtesy Warner Bros

The Dark Knight trilogy is over. Nolan’s Batverse is closed, and its story concluded. In the end, what was it all about? What, in the end, was the ultimate point of stripping out the more superfluous and ridiculous elements of Batman, from blatantly supernatural enemies like Clayface to the presence of easy-to-access Bat Anti-Whatever’s-Trying-To-Eat-Bruce-Wayne’s-Face Spray?

Going by The Dark Knight Rises alone, you might be tempted to conclude “Not very much.”

But unlike some movie series who tack a couple movies on after their first one was a success (*cough*THE MATRIX*cough*), I think Nolan had a plan from the beginning with these films. I believe there is a theme that permeates all three stories, in addition to their individual themes of fear, chaos, and pain (in chronological order). By removing the more comic book oriented portions of this comic book story, Christopher Nolan focused more on the characters of this world, and the city they inhabit, showing us what it takes to be these extraordinary people and what sacrifices they must make to preserve their ideals, their homes, and their loved ones.

Ultimately, the Dark Knight trilogy is about perseverance. It’s about never giving up.

Hell, there’s an exchange that happens multiple times in Batman Begins that underscores this very sentiment:

Bruce: Still haven’t given up on me?
Alfred: Never.

The events of Batman Begins shifts Bruce’s focus from personal vengeance to protecting the city his beloved parents built and tried to defend in their own way. But this is only a course correction; he doesn’t really give up or change his mind. He still has the determination to do what he must to become what his city needs, instead of using that determination to fulfill the desires of his own rage. We’re shown this aspect of Bruce rather than being told about it, and it’s why so much time is spent on his training and travels in comparison to his gadgets and gizmos. It’s why Batman Begins works as well as it does.

The Dark Knight raises the stakes by adding another figure who is just as determined, every measure as fanatical, and more than willing to cross lines that keep Batman from becoming a dark reflection of the crimes he fights. What Heath Ledger did with the Joker was put Batman up against a funhouse mirror, a distortion of his will and never-say-die attitude. Throughout the running time of The Dark Knight, Batman and the Joker play a psychological game of Chicken, each daring the other to divert from their course to cause them to fail. The Joker wants to see Batman destroy himself; Batman wants to see the Joker sabotage his own plans. This makes it not only a tense, involving story from start to finish, but the best movie in the trilogy by far.

What, then, do we do with The Dark Knight Rises, if the stakes were already raised so high?

Here’s where Christopher Nolan posits a keen question, one that might have been missed, if we take this overarching theme to its logical conclusion.

“What happens when Batman does give up?”

When The Dark Knight Rises begins, Batman’s been retired for years. Gotham City is being controlled by the draconian measures of the Dent Act, and it seems like Bruce’s type of justice is no longer necessary. He’s let himself decay, felt his resolve erode, and he’s even begun to lose faith in the people he so vehemently defended against the menaces of Scarecrow, Ra’s al Ghul, Joker, and Two-Face. He lets his guard down. He thinks peace can last.

And that’s when Bane slips into the City to tear it down from within.

Bane is the indicator that Bruce giving up was a mistake. He throws Bruce’s lack of vigilance in his face. If he had stayed out there, if he had been prepared, Bane might never have gotten into Gotham in the first place. Instead, Bane sets his plans in motion with only minimal resistance, obliterating every obstacle in his path and nearly killing Commissioner Gordon. And when Batman does confront him, Bane breaks him. Bruce’s body matches his spirit, and he is left a wreck festering in the bottom of a pit wondering why he’s still alive.

This is why the second half of Dark Knight Rises is not, as some might posit, a re-tread of the first. When Bruce dons his cowl for the first time in the film, it’s reluctantly. He steps out of retirement because nobody else can do it, and he doesn’t even want to himself. Even Alfred knows Bruce’s heart has gone out of the fight. When he’s broken and left to rot, he must reach inside of himself and find that ember of rage that sparked the fire inside of him, that part of himself that he tried to bury when he gave up being Batman. He has to find his determination again, and when he does, he rises. It’s the whole point of the film, and of the entire trilogy.

Why do we fall? So we can learn to pick ourselves back up.

Nolan’s always been a cerebral filmmaker, espousing the notion of mind over matter. I believe that his Batman films are no different. Behind the trappings of comic book heroism and colorful villainy, Nolan is telling a story of the power of the determination, of never giving up, never saying die. He shows us where that power comes from, how it behaves when taken to its extremes, and what happens when we lose sight of it. It makes the story complete, coherent, and meaningful. The Dark Knight Rises has its share of problems, but in the end, it stands well on its own, and as part of Nolan’s trilogy on the Batman, rounds out the tale of one man’s determination to make a difference.

While Joss Whedon may have the chops to pull off this kind of storytelling without taking three movies to do it, I think it’s safe to say that most if not all other superhero films coming up in the next few years will be standing in the shadow of the bat.

Movie Review: The Dark Knight Rises

My feelings on Christopher Nolan are well documented. I’ve gone in depth as to why the writer & director has earned my trust. Even his arguably weakest film to date, The Prestige, is interesting to me and overall a good film, even if it’s not quite up to the level of Inception or The Dark Knight. And as he closes his trilogy on Batman, Bruce Wayne, Gotham City, and the nature of heroism in the face of cynicism and despair, the question must be asked: is Nolan still worthy of my trust, and that of film-goers around the world?

Pretty much, yeah. The Dark Knight Rises is good. But before I talk about all the things it is, let me begin by telling you what it is not.

Courtesy Warner Bros

The Dark Knight Rises is not an immediate sequel to The Dark Knight. Eight years have passed, in fact, since the Joker’s reign of terror and the death of Harvey Dent. Batman’s act of taking the blame for Two-Face’s rampage has given the police unprecedented power, brutally cracking down on organized crime, throwing even the lowest mob peons into Blackgate Prison without bail or parole, and taking a massive psychological toll on Commissioner Gordon. Bruce Wayne, either the victim of an accident or beginning to succumb to the beatings he has dished out and taken as Batman, has become both reclusive and eccentric. He hasn’t completely lost his chops, though, as he catches a lithe and coy cat burglar making off with his mother’s pearls. And bearing down on the city is Bane, a mercenary with a peculiar speech pattern, utterly brutal methods, and a connection to the League of Shadows, the very organization bent on absolute justice that gave birth to Batman, who then destroyed it, or so he thought. We are told very little about the missing years, and shown even less, but the pieces are indeed in place for a massive endgame for Gotham City, and for Bruce himself.

The Dark Knight Rises is not without plot holes in general. In fact, the structure of the story seems a bit sloppy overall. I don’t mean that facts are missing and the audience is unable to put the pieces together. The story does work and has compelling, touching, and powerful moments. It’s simply assembled in an extremely odd way. The pace feels off at times, characters are explained to us rather than demonstrative in their actions, and as much as I can appreciate dichotomy in storytelling for emphasis and dramatic effect, there were times when the juxtaposition felt mishandled. No character exemplifies these problems more than Bane.

Courtesy Warner Bros
“You are in a lot of trouble, young man. To the principal’s office, let’s go.”

I don’t have a problem with Tom Hardy. I think he (and every other actor involved) did an excellent job. Nor do I have a problem with this iteration of the cerebral powerhouse that breaks the Batman (spoiler alert). I think that removing magical chemicals that make him a big slab of meat is a good move. The problem is that too much emphasis is placed on his ideology and personality and not enough is invested in making him truly intimidating. His malevolence, while keenly felt, is not motivated realistically. He is a monolithic sort of evil, Darth Vader without any of the pathos, and the film suffers for this. It’s not enough to cripple the film, not by a long shot, but it does cause things to limp here and there. The film is most certainly not perfect and, at times, not even all that smooth.

But it also is not a failure. The Dark Knight Rises does succeed in every single way it needs to succeed. It wraps up dangling plot threads from the other two movies. It allows long-standing characters like Commissioner Gordon and Alfred to have truly powerful moments, and also highlights the talents of newcomers John Blake and Selena Kyle. While we’re on the subject, Anne Hathaway was a perfect choice to play Selena. She completely inhabits the cat-like nature of the character, from a fickle streak to a truly independent spirit to loyalty and affection that are given on her own terms. It’s a shame we’ll only see her in this one film! Batman gets new toys, and while he isn’t seen as much as Batman in this film as in The Dark Knight, his presence is felt, just as much as Bane’s is.

Courtesy Warner Bros
The fact that she looks as good as she does is definitely the icing, rather than the cake.

I don’t think The Dark Knight Rises is the best film of Christopher Nolan’s career so far. It certainly isn’t the best one of his Batman trilogy. What it is, however, is very good, quite enjoyable, and an excellent way to bring the trilogy to an end. As much as the disjointed nature of the first act and some unnecessary repetition of themes and motivations don’t help the pacing problems of the story, the connections to the stronger films and the gaining momentum towards the climax of not just this film, but the Dark Knight story overall, carries us through to a satisfying end. I think the three films, as a whole, will stand up for years to come, even if this final entry into the trilogy limps or muffles a line here and there.

Stuff I Liked: John Blake is a great addition to the cast. The systematic way in which Wayne is both broken down and driven into his initial confrontation with Bane. Alfred staying true to his convictions, Lucius Fox cracking wise, and Gordon never giving up. The Pittsburgh location & elements. And do you suppose Nolan called up Aaron Eckhart and got permission to keep using his face?
Stuff I Didn’t Like: Don’t tell me what motivates our heroes, our villains, and the people caught in between, show me. The Batvoice. A couple of Bane’s lines were very difficult to follow completely; even if you can discern the gist, you miss out on a detail or two. The pace of the first hour or so feels very much off. There are undeniable plot holes.
Stuff I Loved: Cillian Murphy’s cameo. Wayne Manor and the new Batcave. Hans Zimmer’s score. Great shot construction and action sequences. The Bat. The dichotomy of Bane’s erudite voice and polite mannerisms with his brutal hand-to-hand skills and intimidating form. The last fifteen minutes. Everything – absolutely everything – about Anne Hathaway’s Selena Kyle.

Bottom Line: This is not Nolan’s best work. But Nolan’s work is always of such quality, such vision, and such passion that it’s hard not to appreciate it as simply good film-making even when it’s not blowing your mind. Because of the technical genius at work, the overall power of the performers, the spectacle of this tale’s climax, and the ways in which this trilogy is drawn to a close, I unreservedly recommend you go and see The Dark Knight Rises.

Console vs. PC

X-Box Kitten

There was a time, and some of my younger readers may not remember it, when the line between PCs and gaming consoles was as bold and clear as they come.

In these nascent days, PCs were struggling to generate more than a few colors, while consoles had between 6 and 8 bits to work with. Consoles delivered shoot ’em ups in the style of Galaga, Defender or Yar’s Revenge while PC games, such as they were, often took the form of Zork and other text adventures. Around the time the NES hit the states, introducing classic platforming along with it, PCs began to improve as well, their adventure games becoming more complex and adding simulations to the stables. SimCity and flight simulators had a depth difficult to replicate on a cartridge, while the fast-paced action of Contra, Blaster Master, or Double Dragon was exclusive to the consoles.

Eventually, this began to change. PC games like Wing Commander and Stonekeep provided full-motion video and fully voiced characters, while console games started to branch out into areas like role-playing games. Doom also closed the gap and paved the way for the genre we now call ‘first-person shooters’. Suddenly, you could get your pulse-pounding action on a PC and some really touching storytelling on a console. Crazy, right?

Nowadays the lines have all but been erased. Games are released for multiple platforms all the time. And yet, some seams are still showing.

When a game is conceptualized for a console, and then ported to PC, it can be challenging to keep in mind everything involved with such a feat. PCs vary wildly from user to user, especially as costs of parts has decreased while user knowledge and desire for customization has increased. PC gamers like their machines scalable, with great potential for upgrades and as much longevity as possible, meaning parts can be swapped out at any time. Developers porting a console game need to be aware of this, as well as the many options a PC gamer will be looking for: screen resolutions, texture quality, FOV, and so on. It can be pretty daunting.

Even if a console port is done correctly (say with one of Rocksteady’s excellent Batman games) it can be hard to fully shake off the console’s influence in things like controls. A game that is oriented towards buttons getting repeatedly mashed or relying on the intuitive nature of controller use can feel clunky or unwieldy when using a mouse and keyboard. Thankfully, all one has to do in these cases is plug a controller into the USB port. Most console games will rejoice at this decision! Unfortunately, not all PC games go the other way.

Dungeon crawlers like Torchlight, real-time strategy like StarCraft II, MMOs like World of Warcraft. MOBAs such as League of Legends… these are games that are unlikely to appear on consoles. The games in these genres rely heavily on the many keys of the keyboard paired with the precision of mouse control, and unless consoles begin to widely accept that sort of interface, transitioning control schemes to a gamepad would be insurmountably difficult. There’s also the fact that mouse and keyboard continues to be arguably the best interface for first-person shooters, as the mouse provides for true precision aiming while the keyboard makes accessing things like different weapons and gadgets quick and easy.

Finally, some developers continue to make their games exclusively for one platform or another. CD Projekt made both Witcher games exclusively for the PC, while the God of War franchise is almost entirely kept on consoles. There’s nothing necessarily wrong with choosing one platform over another for developing some new entertainment, but it does illustrate that key differences remain between consoles and PCs.

While I am predominantly a PC gamer, I do like console games and find some titles just work better with a controller. I think it’s entirely possible to have the best of both worlds. Differences yet remain between the two, but for me, the war is over. Let peace and gaming reign.

« Older posts Newer posts »

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑