Tag: Star Trek (page 5 of 6)

Trek through Trek: The Animated Series

Trek

You might be expecting me to discuss Star Trek: The Next Generation next in this series, but that would be disingenous to the actual chronological order in which the universe of Star Trek developed over the years. For 2 seasons, the blink of an eye by the standards of some series, Star Trek returned to television in the 1970s, but these adventures of the Enterprise and her crew were not filmed – they were drawn.

Courtesy Paramount

Star Trek: The Animated Series aired between September 1973 and October 1974. It was the only Star Trek series to win an Emmy as an exemplary television series. Granted, it was in the same category as Captain Kangaroo and the Pink Panther, but an Emmy’s an Emmy. The original cast with the exception of Walter Koenig returned to lend their voices to their iconic roles, while new characters and concepts were introduced that would not have been possible given the original show’s budget.

Despite the flexibility offered by the animated medium, an unfotunate side effect of going in that direction especially in those days is the occasional color discrepancy. From time to time, you might see Captain Kirk wearing a red shirt instead of his usual gold, while McCoy might wear gold instead of the typical blue. Additionally, some footage might get recycled, showing officers standing where they shouldn’t or an away team with more members than originally shown. Finally, the show’s director, Hal Sutherland, had a particular form of color blindness that affected or even amplified the color issues, especially in the case of the tribbles in Kzinti. To Hal, pink was light gray. So, when sci-fi novelist Larry Niven brought his fearsome feline Kzinti into the show, instead of seeing this:

Kzinti

…the Kzinti appear like so…

Pink Kzinti

…which doesn’t quite have the same impact.

Still, the Animated Series continued to break new ground in television. It remained consistent in its championing of diversity and fearlessness. It introduced us to the holodeck (then called the recreation room) and continued storylines established in the original series such as the misadventures of Mudd and the rivalry between Kirk and the Klingon captain Kor. It also introduced us to Lieutenant M’Ress:

M'Ress

And so, Star Trek furries were born.

At a mere 22 episodes, the Animated Series had the shortest run of any Star Trek show before or since. For a while, the episodes were not even considered canonical. However, references to aspects of the show began to sneak into other iterations, from the appearance of Caitians (M’Ress’s race) in Star Trek IV to callbacks to full episodes in Next Generation and Deep Space Nine. Despite the somewhat dated look of the series, there’s solid writing and memorable characters that rivals the original series, and if you can find the DVD of these animated adventures of the Enterprise, you’re bound to have fun watching.

Building Character: The Adversarial Ally

Goofy

As Heinlein once pointed out, heroes and villains come in complimentary pairs. Sometimes the protagonist of a given tale will spend more time with or thinking about the antagonist than they do their significant other. One might even find fiction that turns the antagonist into the hero’s significant other. However, it could be argued that a more interesting story occurs when an adversary, for one reason or another, becomes an ally.

This discussion involves some spoilers for a couple popular science fiction series, so consider yourselves warned.

Consider the case of Q, from Star Trek the Next Generation.

Q

As I mentioned in my brief overview of his history, Q enters the series at its premiere as a clear antagonist. He is a seeimgly omnipotent being from an inscrutable interdimensional race holding the crew of the Enterprise responsible for the nature of humanity, described as a “savage child-race”. As the series progresses, Q takes a more personal interest in the humans aboard the Enterprise, Captain Picard in particular. He even goes so far as to put Picard in a situation where he can alter the past to correct a mistake he made, then shows Picard the ramifications of that correction to demonstrate that those things we do, as mortals, that sometimes cause us shame help define who we become through the hard lessons we learn. By the end of the series, Q and Picard have put aside their differences and come to respect one another for a variety of reasons, but mostly because Q has stopped acting solely as humanity’s judge, and Picard has realized that this former adversary has become an ally.

Another fine example is the Cylon model known as Six from the re-imagined Battlestar Galactica.

Six

From her numerous iterations both on Cylon-occupied Caprica and the refugee fleet, Six demonstrates that she is loyal to the Cylon cause. And yet, her appearances in the mind of Gaius Baltar appear to be assisting humanity. She claims that she is an instrument of God, putting her in direct opposition to the polytheistic belief held by many humans in the Lords of Kobol while simultaneously assisting in their survival. While many copies of Six exist in keeping with the other Cylons in the series, on more than one occasion we see the character acting in ways that assist humanity rather than opposing it. This is especially the case with ‘Caprica Six’ who saves Baltar’s life during the initial attack on the Twelve Colonies. Her later actions put her in the same category as the Cylon model Eight who later adopts the callsign ‘Athena’ when she returns with Karl ‘Helo’ Agathon from Caprica.

Conflict is the foundation of drama. You need someone who opposes your protagonist(s) by presenting them with obstacles to overcome or situations to endure. However, a villain who simply twirls their moustache and cackles at the thought of doing evil tends to be one-note and somewhat boring. By having them act in a way that ultimately helps the heroes accomplish a goal, you color the antagonist differently and give them a dimension of depth. This especially holds true if the villain’s assistance not only helps the hero accomplish their goal but also helps the villain achieve some other aim. Audiences love a clever antagonist, which is why the Xanatos Gambit is so popular.

Having your antagonist look like Tricia Helfer doesn’t hurt, either.

Star Trek: Farraday 1.1

Model by Tobias Richter, www.thelightworks.com

“Approaching Regula, Captain,” reported the helmswoman, glancing over her displays with dark brown eyes.

“Slow to impulse, Lieutenant D’Sarl,” Captain Parkhurst ordered. D’Sarl’s fingers moved across the console, her green skin catching the light from the indicators. The USS Farraday dropped out of warp, bringing the pocked surface of the Regula planetoid into sharp relief on the viewscreen.

“Analysis, Lieutenant Skirov,” Parkhurst said over his shoulder.

“Planetoid is D-class, no surface atmosphere. Initiating scans for survey now.” Ecaterina Skirov was normally more excited at mapping new celestial bodies, but her enthusiasm was watered by the fact that this was likely to be the Farraday‘s final voyage. Since the loss of her sister ship, the USS Kelvin, and several other accidents and encounters in the two and a half decades following that fatal incident, Starfleet had been reevaluating the longevity of ships dedicated solely to survey and scientific missions. A great debate had gone on back and forth about Starfleet’s mission, if they were truly a peace-keeping armada or if their focus should become more militarily pro-active.

A flashing indicator on Skirov’s console brought her attention back to the task at hand. “Captain, I’m picking up localized distortions around and below the planetoid’s surface. Scans indicate there’s some traces of a type of matter inconsistant with the planetoid’s composition.”

“Inconsistent?” Parkhurst asked, turning his chair to face the science station. His sideburns made his expression seem more dour than his actual mood. He, like Ecaterina, was a scientist first and foremost. However, he was also a Starfleet captain, and his ship had been given a schedule to which he had to adhere. While anomolies were what brought humanity out into the void, there was also protocol to consider.

“Aye, sir,” Ecaterina replied, adjusting her glasses. Her allergy to Retinax-5 had been a concern during her years at Starfleet Academy, but after acing her exams, Parkhurst had requested her presence aboard the Farraday personally. “The traces appear to be minute, and their patterns seem to point a form of dark matter. I will continue to investigate.”

“Captain,” came the voice of Chambers, the officer at tactical, “comm’s picking up some traffic.”

Looking at Skirov, who shrugged, Parkhurst nodded. “Let’s hear it, Ensign.”

Chambers keyed the speakers. The transmission was mostly static and white noise. Chambers manipulated his console and shook his head. “I’m trying to filter out the background noise, sir…”

“Let me try,” Skirov volunteered, and after a few moments, some of the words of the transmission could be heard.

“…ave Genesis… …ill me, Khan… …u have to come do…” The voice was seasoned, insistent but even.

“Analysis, Lieutenant?”

“Uncertain, Captain,” Ecaterina replied. “Transmission’s on a Federation channel but the encoding structure isn’t anything we currently use.”

“…ne far worse tha…” This was a different voice, more emotional and seemed accented differently.

“Who are they?” D’Sarl asked.

“I don’t know. Transmission seems to be bouncing between a point above the planetoid’s other side and a cavern within the planetoid itself,” Skirov explained.

“…ish to go on hurting…”

“Whoever they are, I don’t think they like each other,” D’Sarl observed. An Orion female, she knew the tone of voice being used by the accented man. It was a man out for blood, driven by a deep need for either justice or vengeance. She’d heard that tone more than once, and even from a stranger, it chilled her to the bone.

“…ied alive… Buried….”

“KHAAAAAAAAAAAAAAAAN!”

The bridge crew of the Farraday was silent. Eventually, a black man walked up to the center chair.

“Sir,” he said to Parkhurst, “if there are people down there, it sounds like they need help.”

“I agree, COB,” Parkhurst replied to the Chief of the Boat. “Lieutenant, life signs.”

“Unable to determine, Captain,” Ecaterina reported. “The odd matter is messing with the ship’s sensors. I’m not detecting any sort of atmosphere inside, however.”

“Well, those transmissions didn’t come from nothing. COB, you and the First Officer are going down there. Take Skirov with you.”

“Aye, sir.” Senior Chief Stone turned away from the chair and nodded to Ecaterina, who stepped away from her console as she removed her spectacles. A petty officer walked to the science station.

“E?”

Ecaterina looked towards the helm, where D’Sarl was watching her.

“Be careful down there,” the Orion said.

“I will, D,” Skirov replied with a smile as Parkhurst flipped an intercom switch on his chair.


“I’m tellin’ you, havin’ civvies aboard the ship’s a bad idea,” the muscular man in the red shirt was saying as he made an adjustment to a power conduit.

“I’m not saying I disagree,” the man in yellow replied as he handed the other a different tool. “I’m just saying that since this is a pretty direct route, the captain probably didn’t see the harm in bringing her along. It is just one civilian, after all.”

“Look, Commander,” the engineer grunted as he tightened the junction, “you’re new here. I wouldn’t expect you t’ be up on the ship’s history.” He turned away to face the other man. “I’ve been here since she first sailed from Earth. And in all her years, Cap’n Parkhurst’s never taken on a passenger that wasn’t some kinda ambassador or diplomat or very special egghead.”

“I understand that, Robert,” the commander said patiently. “But it is Parkhurst’s ship, and he has the perogative to say who comes aboard and who stays ashore.”

“As evidenced by you bein’ here,” Robert replied, crossing his arms across his broad chest. Unlike most Starfleet officers, he wore his sleeves short at almost all times, as if he wanted to get his forearms covered in grease or some other vital engine fluid. “And it’s ‘Chief Engineer Forrester,’ sir, if you don’t mind me sayin’. Don’t feel we need t’ get on a first-name basis since this is such a short trip and all.”

The commander sighed. “Fine. In that case, ‘Commander Lennox’ will do, unless you feel up to calling me Tony.”

“Permission to speak freely, Commander Lennox.”

“Granted.”

“I’d rather kiss a Klingon.”

“Bridge to First Officer,” came Parkhurst’s voice over the comm. Not looking away from Forrester, Lennox touched the speaker’s control.

“Lennox here, Captain.”

“Meet the COB and Lieutenant Skirov in the transporter room geared for EVA. You’re going down into Regula.”

“Understood.” He flipped the comm off. “I’ll make you deal, Chief Engineer. I’ll stay out of your engine room, you stay off the bridge. That way we won’t have to deal directly with each other. I don’t like that kind of arrangement, but if that makes you more comfortable…”

“Oh, don’t hurt yerself on my account, Commander,” said Forrester, tossing the tool into the nearby carrier. “Just stay outta my way.”

The engineer walked away and Lennox sighed, shaking his head. He touched the comm panel. “Lennox to M’Rann.”

“Yes, Commander,” rumbled the voice on the other end.

“Suit up. We’re going for a walk outside.”

“Delightful,” was the slightly accented response. “I shall bring my best space suit.”

“Bring your best phaser, as well. We’ll be in the transporter room.”

Lennox walked through the Farraday‘s corridors, trying not to feel annoyed. When Commander O’Neill, the ship’s previous executive officer, had been diagnosed with a chronic bone disease that required serious treatment removing him from duty, it had been sheer happenstance that Lennox had been stationed on Deep Space Alpha, the closest station to the Farraday. The ship’s doctor hadn’t been happy with leaving O’Neill at the station, but the rigors of space travel had simply become too dangerous for the other man.

Lennox stopped by the armory to pick out a hand phaser and space suit. As he did, he thought back over his previous assignments as First Officer aboard starships, two tours that had completed without major incident following his stint aboard the Constitution as tactical officer. Nobody aboard either other ship had been as attached to their vessel as Forrester was to the Farraday. Then again, he had joined the ship before she’d even left the space dock, and had served his entire career on her, rising to the rank of Lieutenant Commander. He’d probably figured Parkhurst would make him First Officer in O’Neill’s absence. But Parkhurst had opted for an experienced and decorated command officer instead rather than an engineer who was brilliant with ship’s systems and warp dynamics but had quite a few reprimands for behavior and disorderly conduct.

Suited up, Lennox arrived in the transporter room. Lieutenant Skirov and Senior Chief Stone were waiting for him. After a moment, the doors parted again, and the newcomer had to duck slightly to enter. At over two meters tall, M’Rann took the human-sized craft’s discomforts in stride. One of the few Caitians active in Starfleet, he had proven an enthusiasm for service and loyalty that impressed many among Starfleet who’d been leery of allowing members of a race so closely related to the Kzinti to join their ranks. The war between Earth and Kzin had been a long and bloody one, after all, and old hatred died hard.

Still, Lennox could think of few individuals to whom he’d trust his life. M’Rann had come aboard the Miranda as a cadet serving a year “afloat” as they called it, and Lennox had taken the young Caitian under his wing. When the Miranda docked at Deep Space Alpha and Lennox ordered to remain until the system’s provisional government could arrive to take over the station’s administration, M’Rann had asked to stay with him. Now, the Caitian smoothed the dark fur behind one of his ears as his vibrant green eyes moved from one human to the other in the room.

“Are we prepared to depart?” he asked, before checking his customized helmet for potential leaks.

“We were just waiting on you, Cadet,” Stone replied with a slight smile. As much as the idea of an individual this young soon becoming an Ensign and thus able to give him orders, Caitians had a great deal of traditions dealing with the honoring and even veneration of elders, so when the cadet spoke with the COB, it was always with deep respect. “Have you participated in deep space operations outside of a spacecraft before?”

“Only once,” M’Rann said. “And the lack of gravity was… disconcerting.”

“The first time I walked the hull of a starship,” Skirov put in, “I was petrified.”

“So was I,” Lennox agreed, checking his phaser. “At least we’ll have rock under us when we arrive. Set phasers to stun, just in case.”

They stepped onto the pad. Once they had their helmets on and enviromental controls set, Lennox nodded to the technician. “Energize.”


Parkhurst sat in his ready room, sipping coffee and looking over the ship manifest. There was a chime at the door and he set the data display aside. “Enter.”

A statuesque woman walked in, brushing a lock of flame-red hair out of her eyes. She slowly sat across the desk from Parkhurst. “Captain, I hope I am not interrupting.”

“Not at all, Doctor Fairchild,” Parkhurst said, his smile causing the ends of his sideburns to crinkle. “What can I do for you?”

“I was hoping I could offer you something instead, Captain,” she told him, smoothing out her dress. The cut of the garment indicated she was clearly a civilian. “Some of the crew seem on edge after hearing the transmissions from the planetoid.”

“I’m a bit on edge myself, doctor, but I assure you it’s nothing to be concerned about. Uncertainty at the unknown is a common enough reaction.”

“I understand, Captain. I just wanted to make sure you were aware of it.”

“Doctor Fairchild,” Parkhurst began, standing and looking down at the woman as he sipped his coffee, “I appreciate your insight, but I remind you that you are a guest aboard my ship, and this is a Starfleet vessel. Every officer and crewman aboard her is prepared to face the uncertainties of the cosmos. It’s why the Farraday was built, and why her crew is out here.”

“But the Farraday is going to be decomissioned when you arrive at Earth,” Fairchild pointed out.

“That has yet to be determined,” Parkhurst replied. “She may be refitted instead. Either way, it won’t be long until we know for sure. Doctor Fairchild – Sonora – it may be best if you put the concerns of the crew out of your mind, and return to your quarters.”

Fairchild blinked her aqua eyes slowly as she re-crossed her legs, a motion conspicuous due to the slit in her skirt. “I appreciate you wanting to keep me safe, Captain, but I’m sure you know that Starfleet Academy had me on a tour of the Federation frontier to better understand the nuances of crews operating in deep space, for the benefit of up and coming Starfleet officers. I would be a poor therapist if I didn’t take advantage of this situation to see a Starfleet crew in action in deep space. I gave you my word at Deep Space Alpha that I’d stay out of the way, but I ask you to please allow me to carry on my observations.”

Parkhurst thought it over, and just as he was about to answer, his door chimed again. “Enter.”

Wearing the blue uniform of a science or medical officer, her white hair tied back in a simple plait, the ship’s doctor strode in, handing Parkhurst a report. The Andorian’s antannae twitched slightly as she passed Sonora. “The latest manifest of ship injuries and illnesses, Captain Parkhurst.”

“Doctor Ilal, we’ve been over this,” Parkhurst said, his smile unwavering. “You don’t need to march every report to me directly. The ship does have electronic means of communication, after all.”

“I prefer it this way,” Ilal replied sharply. “I wish to be certain at all times that the ship’s captain has all the information he needs to run the ship with maximum efficiency in regards to the crew. And I don’t need some clever crewman down in the science lab intercepting a transmission that says a rival for a romantic interest has the flu.”

“Fair enough,” Parkhurst replied, handing her the report back. “Everything seems to be in order. Thank you, Doctor.”

The Andorian sketched him a short nod. “With your permission, sir, I shall return to tending to the officer who seems to have contracted a Centaurian strain of pneumonia.”

“By all means.”

Ilal turned on her heel and strode out. Sonora visibly shivered.

“She has the bedside manner of a medical tricorder,” Fairchild observed.

“But she’s one of the best doctors in the fleet,” the captain replied. “Anyway, Miss Fairchild, I think there’s no harm in allowing you to observe the crew as long as your presence doesn’t distract them from doing their jobs.”

Fairchild looked down at her clothing, then back up at Parkhurst. “I will try to find something more conservative to wear, Captain.”

“Thank you. Now, if you’ll excuse me, we have an away team down in Regula taking a look around.”

The captain and the civilian left the ready room, and while Sonora returned to her quarters, Parkhurst went to the bridge. “Status report.”

“Away team has been in the planetoid for seventy-five minutes,” D’Sarl replied. “Communicators are active. Interference is at a minimum.”

“Put me through, Chambers.” Ensign Chambers toggled a few controls, then nodded. “Parkhurst to Away Team. Status report, Commander.”


“Lennox here, sir,” the First Officer said, his voice filtered by the respirator of the space suit. “This place is a dead rock, sir. There’s no life, no technology, not so much as a living microbe.”

“Skirov reporting in, Captain,” Ecaterina added. “Scans indicate that what we picked up from orbit were traces of a theoretical substance called ‘protomatter.’ It’s a highly unstable form of matter that is apparently close as matter can be to anti-matter without actually being anti-matter. The origins of it are theorized to be rooted in the creation of…”

“Skip the history lesson, Lieutenant,” Parkhurst’s voice ordered. “There’s no evidence of any kind of transmitter?”

“None, Captain,” Stone replied. The away team stepped through a craggy opening and their lights streamed into the empty space of a gigantic cavern, playing off the stalactites and stalagmites that were its sole population.

“Blessed Ancestors,” M’Rann whispered. “The entire Farraday could be held in this chamber, were the features cleared out.”

“But you’d have to clear them out without collapsing half of the planetoid,” Stone commented. “The Corps of Engineers would love it.”

“It does have a great deal of space,” Skirov reported, tapping commands into her tricorder. “There are some traces of oxygen and other gases kept in pockets around the cavern. They were probably trapped in the planetoid’s creation. Still there’s no way any life could be sustained down here. The First Officer was right – this place is dead.”

“Keep us posted. Farraday out.”

They walked along the stone carefully. Finally they came to another opening in the wall, and Lennox lead the way through. Skirov’s tricorder chirped.

“Sir, I’m picking up what appear to be…”

Lennox looked over his shoulder. “Appear to be what, Lieutenant?”

“Traces of phaser fire, sir.”

Lennox glanced at the other two. Stone and M’Rann’s expressions, despite being from different species, were almost identical. Both had their phasers ready. Lennox shined his light into the darkness of the side corridor formed in the rock.

“Any signs of power from weapons or suits?”

“None,” Ecaterina replied, swallowing as she tried to keep her heart rate down. “The traces seem almost residual.”

“Let’s check it out,” Lennox said. He lead the way into the darkness, followed by Skirov and M’Rann, with Stone bringing up the rear. They came into another open chamber, much smaller than the main one, and Stone reached out to touch the walls.

“No sign of anything. Not even lichen.”

“No life whatsoever,” M’Rann agreed. “Anthony… I do not like this.”

“What is it?” Lennox asked, seeming to ignore the Caitian’s use of his first name.

“This is wrong. I do not think we should be here.”

“I’m picking up more traces of protomatter,” Ecaterina reported. She waved her tricorder in front of a small alcove. “These readings match those reported back on Earth when they thought they’d found it.”

Before she could go on, the planetoid shook. All four of them struggled to keep their balance.

“Report,” Lennox snapped, looking at Skirov.

“I’m detecting a gravitational irregularity from the main chamber. It’s tiny, but it’s working against the gravitational pull of the planetoid. It has all the profiles of a singularity, but it’s miniscule, sir.”

“A black hole?” asked Stone. Ecaterina nodded.

“Aye, Chief, but it’s only a couple micrometers in diameter.”

“Still enough to make trouble. We better get out of here.” Lennox keyed his communicator. “Lennox to Farraday. Four to beam up.”


“Analysis, Lieutenant,” Parkhurst said.

“The microsingularity has disappeared,” Ecaterina reported, having doffed her space suit on the way to the bridge. Lennox stood by the captain’s chair, Stone had taken a place by the turbolift, and M’Rann had returned to his duties near the shuttlebay. “However, we’re picking up more traces of protomatter seven thousand kilometers away, heading three-two-zero mark one-one-four.”

“On screen.”

Mutara nebula

D’Sarl brought up the heading, and the viewscreen displayed the distant Mutara nebula, which occasionally flickered and flashed like a multi-colored thundercloud. Ensign Chambers narrowed his eyes at his console.

“Sir, we’re picking up more trace transmissions.”

“Let’s hear them.”

Chambers keyed the speakers.

“…miral Kirk. We t… …nce ur…”

“Did he say ‘Kirk’?” D’Sarl asked.

“That’s what it sounded like,” Stone agreed. “But the only Kirk in Starfleet is that young buck they just made captain of the Enterprise.”

Lennox and Parkhurst exchanged a look as the transmission continued.

“…aughing… …uperior intellect.”

“Sir,” Skirov said, “Much of the sensor data we’ve been getting – the protomatter, the transmissions, the weapons fire – they seem like sensor echoes. They have some of the same patterns as the wake of a ship moving through warp. I’m trying to isolate exactly what’s going on.”

“Keep at it, Lieutenant,” Parkhurst said. “Commander, your thoughts?”

Lennox took a deep breath. “Whatever’s happening, sir, it seems clear that it’s moving from Regula into that nebula. However, the fact that a microsingularity popped up out of nowhere in there, even for a second, seems potentially dangerous. If this area of space has been destabilized by something, there’s no telling if the Farraday can handle the stress.”

Parkhurst looked at his First Officer for a long moment. Stone frowned just a bit. While he’d been with Parkhurst since the beginning, he knew the First Officer was right, but was thankful Forrester hadn’t been around to hear him say that. The Farraday was an older ship, to be sure, but she was their ship. Forrester and Parkhurst in particular had a very close attachment to her. Still, Parkhurst nodded slowly.

“I see your point, Tony. But we’re explorers. If this is to be the old girl’s last trip, we owe it to her to explore something, and if it’s something that’s been unexplored up until now, so much the better.”

“I agree, Captain. I advise caution, but I think we need to take a closer look at this thing, whatever it is.”

“Right.” Parkhurst keyed the ship-wide announcement system. “This is Captain Parkhurst. We’ve detected irregularities in the uncharted Mutara nebula. It’s outside our flight profile. Starfleet has ordered us back to space dock for refit or possible decommission. Before they put the old girl out to pasture, though, we’re going on one last adventure.” He paused. “I know you’re eager to see family and friends back on Earth. I’m sorry for the potential delay. But this is what Starfleet is all about, and I’m proud to have each and every one of you as a member of my crew. Stand by duty stations. That is all.”

He toggled a switch. “Engineering.”

“Forrester here, Cap’n.”

“Robert, keep the warp engine warm. We might need to make a quick exit from Mutara.”

“She’ll be standin’ by, sir.”

“Lieutenant D’Sarl, plot an escape course towards Earth, and log it for emergency warp.”

“Aye, Captain,” the Orion replied, focusing on the task before looking over her shoulder and smiling at her friend Ecaterina. The science officer looked up over the rims of her glasses and returned the smile. Since they’d been in the Academy together, they’d talked about seeing and touching the unknown. Here, at last, was their chance.

“Not the milk run you were promised, eh Commander?” Stone asked the First Officer.

“No,” Lennox replied with a smile, laying a hand on the back of the captain’s chair as the Farraday‘s impulse engines pushed her towards the forbidding nebula. “No, it isn’t.”

STAR TREK and all associated technology and concepts are copyright Paramount Studios. No intention of credit or profit is intended. The USS Farraday and her crew are original creations of Joshua E Loomis and are protected under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. Some rights reserved.

Works in Progress IV: Now With Pictures!

Gears

I don’t want to be the kind of writer who blames an abstract personification for their shortcomings. I know for a fact that I need to work on my time management and maintaining motivation & energy when I get home from the day job, so that my writing can continue and I’ll have more pebbles to toss. Still, I do bring up my muse from time to time. In this case, it was me saying the following to a co-worker this morning: “You know, sometimes I love my muse, and sometimes I want to choke the bitch.”

Urania, Muse of Astrology

In addition to managing my time better, I need to focus on one project and see it from start to finish. I did that for my entry into the Escapist’s video contest, and the result was… well, we’ll see tomorrow, I guess. In the meantime, the other projects on my proverbial plate are worth discussing. Just to see where I am.

Lighthouse

Lighthouse: Original artwork from inspirational poster available on art.com, modified by myself

It’s been about a week since I seriously plugged away at this, and I really need to get back to it. I keep seeing scenes and hearing dialog in my head. These things need to get committed to paper. I might hash out a synopsis of the remaining parts of the story, maybe an outline, over the next couple days, then put my nose to the grindstone over the weekend to try and push towards the conclusion. The sooner I get it done, after all, the sooner I can begin the Great Agent Hunt.

Jovian RPG

Jupiter & Callisto

I’d like to think I’ve established the fact that everything’s cooler in space. However, it’s been a while since I’ve spared even 15 minutes to brainstorm ideas for this game. I need to work on making sure it has appeal and is easy to pick up and play. That means the rules can’t be too abstract, the characters should be diverse and colorful and the setting should have something unique about it. Given the reaction to the fiction that inspired this project, I think the latter two are somewhat covered. So I have numbers to crunch and charts to assemble, and more fluff to write. But it’s in space, so it’s cool.

Farraday

Model by Tobias Richter, www.thelightworks.com

Speaking of space, my viewing of both episodes and commentary on Star Trek has lead me to be inspired to write something in that universe – specifically, in JJ Abram’s iteration of the universe. The USS Farraday, a Kelvin-type science & survey vessel, is departing a deep space station on its way to Earth to be refitted or decommissioned. Since this will be her last flight, the crew has a relatively easy assignment: mapping the Mutara nebula. However, when they arrive and start the work, microsingularities (teeny tiny black holes) begin to appear within the gaseous cloud, and odd communication fragments are picked up. Investigating, the Farraday becomes more and more trapped in a veritable storm of weird phenomena, and ends up getting blasted across the galaxy. The captain is killed, the ship’s damaged and there isn’t much food. The first officer, a man who had been considering command but felt reluctant to take that last step before getting just a bit more experience, is thrust into leadership and has to find a way to get the Farraday and her crew home. It’d be like a mix of Voyager and Enterprise – hopefully, without the suck. Now, I know this would technically be fan fiction, but I find myself going back to the ideas I have for it. It’s strictly a back-burner thing at the moment.

Iron Kingdoms

Art by Stanley Lau

As my wife has mentioned, there’s an Iron Kingdoms tabletop game coming up. I will be playing a gun mage, Cezar Varias, who’s looking for his father and exploring his potential as an adventurer, alchemist and possibly a warcaster. I spent some time last night fleshing out his character, which might appear here as a Canned Goods post, and as the adventures get underway, I suspect some ‘journal entries’ might be good both to keep track of what happens and for entertainment value. And the more back story and development I give the character, the more my wife can screw around with the poor guy. Not that she’d ever do such a thing.

What am I talking about? Of course she would.

Trek Through Trek: The Original Series

Trek

Between the Fan Collective DVD sets to which I have access, either through direct ownership or asking my parents very nicely, and the intelligent and hilarious opinionated reviews by sfdebris (even funnier in video format), I’ve been watching plenty of Star Trek lately. It’s not just good entertainment, it’s rich background material for anybody doing something creative in the science fiction genre. Ronald D. Moore used his experiences as a producer on The Next Generation to shape his re-launch of Battlestar Galactica, and when it came time for Joss Whedon to put Firefly down on paper, he likely looked at Star Trek almost as a reminder of what he didn’t want to do – no faster-than-light travel, no aliens, etc. But I’m getting ahead of myself.

What I’d like to do is look at the five Trek TV series on the whole, discuss how they came to be, what makes them stand out and where, with the benefit of hindsight, one might see room for improvement. It makes sense to begin at the beginning, with Gene Roddenberry’s original series.

NCC-1701

It was the 1960s. A bitter Cold War was on between the United States and the Soviet Union, exemplified in, among other things, the space race. Voices of the generation were raised against what they saw as unjust or dictatorial practices, seeking equal rights for minorities and women as well as protesting the evils of war. Nuclear annihilation was a daily fear and television was coming into its own as a form of escapism for any household fortunate enough to own a color set.

This was the world into which Gene Roddenberry introduced Star Trek. Up until this point, popular science fiction had been limited to the campy likes of Buck Rogers and Flash Gordon, movie serials playing in the local cinema rather than the comfort of one’s own home. Most of the general population, then, expected Star Trek to be full of ray guns, rocket ships spouting fire from their backsides and villains dressed in bright robes with names like Ming the Merciless. The closest thing to what Star Trek brought to television was 1956’s Forbidden Planet.

Kirk

In Star Trek we have the interstellar star ship the USS Enterprise, captained by one James T Kirk. Kirk and his crew are representatives of the United Federation of Planets, an organization of worlds promoting peace and exploration. In keeping with this somewhat Utopian society, the bridge crew includes an alien, a black woman, an Asian helmsman and, from the second season onward, a Russian navigator. The ship also has a Scotsman down in the engine room and a cranky country doctor in sickbay. This diverse crew will be doing more than flying really fast and shooting at bad guys: they negotiate treaties, investigate the unknown and travel through time.

The crew also slipped quite a few things passed NBC’s censors. Instead of being simple shallow entertainment, Star Trek’s writers, like the fictional crew, boldly forged into new territory. They tackled topics like race relations, sexism and war, using the Enterprise and her crew as an allegory for the United States of the day. While the scripts of the show were not immune to the frequent tampering by network executives and corporate sponsors, couching these controversial themes in science fiction trappings allowed a lot of the true innovation of the series to slip by unnoticed. Thus, at the same time communicators and transporters are introduced, we see hated enemies coming to an understanding and even grudging respect (“Balance of Terror”) and television’s first interracial kiss between fictional characters (“Plato’s Stepchildren”).

However – and this might be where I start getting flamed, folks – the show isn’t perfect. Roddenberry was adamant that his crew avoid interpersonal conflict. When Kirk and Spock battle in “Amok Time,” it’s done with Spock under the influence of the Vulcan pon farr, meaning he really isn’t himself and would never harm Kirk in other circumstances. While this reinforces the Utopian ideal of the Federation, it isn’t what I would consider realistic. Individuals with different upbringings are going to have differing opinions that may escalate into arguments and conflict, and this is just when those in questions are all humans. Throw aliens into the mix and the chances of conflict rise exponentially. Also, while the writing often goes in bold directions for the time, there is the occasional inexplicable weirdness of episodes like “Shore Leave,” where McCoy encounters Alice’s White Rabbit, “The Savage Curtain,” where the Enterprise crew battles evil alongside Abraham Lincoln, and “The Way to Eden,” in which the Enterprise is hijacked by hippies. Finally, the show was produced in the 1960s, so some of the effects can seem somewhat dated by today’s standards.

Despite the previous paragraph of nit-picking, science fiction wouldn’t be where it is today without the sizable contribution of Star Trek. In addition to it’s various innovations, it’s good television, more often than not written well with compelling characters and interesting stories. Unfortunately it only lasted three seasons before finally succumbing to the machinations of the network. It was followed by the well-done animated series in 1973, of which I’ve only seen a few episodes, and the first seven films of the Star Trek franchise, which may gain their own entries in upcoming IT CAME FROM NETFLIX! posts. In any event, what keeps it from being a mere footnote in the ever-evolving field of science fiction is the quality of the storytelling. Yes, the effects might not have aged well and sometimes the 60s-era writers get a little baked and produce something odd, but overall Star Trek set the standard for innovative, socially-aware and damn good science fiction delivered right to your TV set.

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