Tag: rant (page 5 of 8)

Why Contrivance Sucks

I HAVE FURY

Let’s face it. Fiction is a planned endeavor. The best works are ones that are plotted out from first act to last, from beginning to end. They have structure, flow and purpose. Some even have a message to deliver along with a story to tell.

But when that message is tied to an anvil dropped on the audience, or the story is delivered with gaudy wrapping paper surrounding a poorly-constructed product, the whole thing suffers. You can have all of the CGI in the world in your film but if there’s no coherence to the narrative or depth to the characters, all you have is a bunch of CGI. People can get that by logging into World of Warcraft. Or Grand Theft Auto. Or Second Life.

I’m going to use a key example in all of this. Since this weekend turned out to be something of a success in terms of experimentation, even if it kept me from doing things like going outside or spending time with loved ones or smelling like a human being instead of a pile of rage and shattered dreams, let’s use Star Wars Episode 2: Attack of the Lame Title Talentless Hack Fanboys Clones.

Contrivance is Bad Writing

Courtesy LucasFilm

Plain and simple. If you write a scene that’s intended to be heartfelt, or romantic, or tragic there’s a very basic rule you need to follow. Show, don’t tell. If you can show characters being in love, or caring about one another, the audience will understand what’s going on without having to be told, and what’s more, there’s a much greater chance they’ll actually care about what’s happening. Or, you could just have your characters sitting around talking about how they feel.

There’s a right and a wrong way to show people’s emotions, too. Is it really that hard to weave emotional undercurrents into plot-salient actions and dialog? You don’t need to draw out a scene of two young people frolicking in a field with lilting, string-heavy music playing at fortissimo to show they’re so in love. You might as well be sitting in the wings with a bullhorn shouting, “THESE TWO ARE IN LOVE AND YOU SHOULD EMPATHIZE WITH THEM BECAUSE THEY’RE IN LOVE BECAUSE THEY SAY THEY ARE.”

“You can’t just have your characters announce how they feel! THAT MAKES ME FEEL ANGRY!”
Courtesy Robot Hell

Me too, Beelzebot. Me too.

Contrivance Defies Logic

Courtesy LucasFilm

Let me toss a hypothetical your way. Say you have a plot in which you need to deal with an idea you presented in a previous work. You also have a fan favorite character whose origins you want to explore. How do you work both of them into the same work at the same time?

First of all, why? Why is it necessary for one to have anything to do with the other? If you want to show that character X is a badass, fine. If you want to explain how cloning works, fair enough. But having every single fucking clone patterned on the same person who has the family name of a fan favorite character but about as much development as a patio umbrella and less depth than a teaspoon raises more questions than are likely to be held in the writer’s brain at any given moment.

You know, questions like: Why did they pick this jagoff to be the prime clone?

Why is he trying to assassinate some one in the Republic and fighting Jedi when his clones are going to be used to support both the Republic and the Jedi? Did he just not know? Did nobody tell him what his clones were for? Did he not think to ask?

Did anybody bother to think about this shit, let alone write it?

I paid ten bucks to watch THIS?

Contrivance Destroys Enjoyment

Courtesy LucasFilm

We enjoy stories. We like to read them, listen to them, watch them. We like to envision the action, let the characters grow, anticipate what happens next.

The problem with prequels in general and Lucas’ six hours of wanking onto a green screen in particular is that there’s really only one way for things to resolve. You need to get characters and situations into a certain configuration so the already established works make some sort of sense. Unless you’re going far, far into the past of your own universe – thank God for Knights of the Old Republic – if you don’t do things right you will outright ruin any enjoyment of said previous works.

I can’t think of a better example of this than Star Wars. Every time you see Darth Vader, every time you hear James Earl Jones rumble out his orders and declare the ‘promotion’ of another officer, you see and hear the whiny little psychopath pictured above. It’d be different if Anakin had been characterized as somewhat insecure but nonetheless good-hearted, concerned about the scope of his power and wanting nothing more than a happy, peaceful life.

But no, we got a self-centered, power-hungry, whining, disrespectful asshole.

He had to be with someone so he could have kids, so he’s set up with someone who could have been every bit as inspiring to women now as Princess Leia was back in A New Hope and Empire Strikes Back. You know, a confident, intelligent, competent and brave young woman who isn’t afraid to get her hands dirty but still knows how to look good and deal with people.

But no, we got a vacuous, empty, shallow, entirely underdeveloped plot convenience.

She has to leave the scene before the end of the last prequel, since Luke and Leia get separated for their safety by Obi-Wan and Bail Organa. How can we get this to happen? Does she make some kind of brave but stupid decision to make one last effort to reach the man she loves who is now lost in his own desire for justice that has been subverted and perverted by the Dark Side of the Force?

No. Just have her drop dead of a broken fucking heart. They might as well have said the midi-chlorians did it.

Mister Lucas? With all due respect for the pioneering you did in science fiction and special effects back when I was a little boy…

FUCK YOU.

Living by the Creed

Courtesy Ubisoft

I know what you’re thinking. “Oh, crap! He’s finally snapped! He’s going to get himself a white hoodie and start jumping on random people so he can stab them in the neck with a #2 pencil to to make sure people get the irony!” First of all, no. Neither Altaiir nor Ezio jumped on ‘random’ people and I certainly wouldn’t, either. Secondly, I’m talking more about the seminal line in the titular Assassin’s Creed than I am their way of dealing with problems. The line in question: Nothing is true. Everything is permitted.

I was set on this course of thinking by one Henry Rollins. I saw on the Tube of You that he’d given some thoughts on Jesus. This bit’s sort of brief, but focus on what he says at about the 1:45 mark:

Rollins’ awesomeness aside, he makes a very good point that’s helping me get back into the groove of working on Citizen, a boost that I needed after this weekend’s experiment. Basically, it boils down to not listening to what other people might have to say about trying to do something creative or interesting with my life.

According to some, to make it as a writer, you have to pander to a certain demographic. Success in the modern literary world, according to sales figures, means main characters who are little more than blank slates onto which young & impressionable readers can project themselves, shallow stock supporting characters that do little more than fuel the ego of the protagonist (and by extension the author and/or reader) and presenting the whole project in an easily marketable way that can generate enough hype to overwhelm any criticism of the work itself. If sales trends are to be believed, this is the truth of the fiction market.

But remember, nothing is true.

Further, you don’t want to get too complicated, some might say. Don’t get to involved in your characters. Don’t stop to develop them. Don’t build a world that people can believe in. It’s just window-dressing, a green screen, and shouldn’t have any depth to it. Let readers project what they want into it just as they do the personality-deprived protagonist, and by the way, why are you trying to make that into a human being? You can’t spend time doing this stuff and expect to finish what you’re writing, let alone be successful with it, they’d cry. That’s not allowed!

And yet, everything is permitted.

You see what I’m doing here? I don’t have any intention of giving up. I won’t water down what I’m doing just to make it more palatable to the masses unused to the taste of something more complicated than gruel and wallpaper paste. I won’t compromise the visions that keep me up at night in order to make my work trendy. I don’t care what the teeming masses think is true, or what those in the world of business or sales or marketing think an individual is or is not allowed to do. Just because some people gave up on their dreams long ago doesn’t mean I have to do the same.

Nothing is true. Everything is permitted.

It might seem a bit odd to take a line from a video game franchise this seriously, but when I stopped to think about what I’m trying to do, what I need to push myself to finish, I found myself ruminating on why it’s important, and not just to me. I’m certainly not expecting anything I write to change the world or sell a bazillion copies or even help me get away from the environment of the corporate day job. I know that it’d take months or even years after finishing just one novel for it to finally see print, and even then I’d be lucky to sell a dozen copies to friends and family.

That’s the truth of this situation.

Nothing is true.

I’m not allowed to expect anything more.

Everything is permitted.

Watch LOST? Good. Now, get lost.

I HAVE FURY!

I really like the work of JJ Abrams. I’ve seen bits and pieces of his TV show LOST and I’ve liked what I’ve seen. I like that it makes people think, posits difficult questions to both its characters and the audience, and has a bit of an old-fashioned serial feel to it. I dig all of that.

The show ended last night, and people for the most part like how it ended. They like that it still provoked thought at the end. And they laugh at people who are pissed off because it’s over but it’s still making people’s brains hurt when they try to use them. I dig that, too.

But everywhere I turn, people are blathering on about LOST, and it’s kind of pissing me off.

My wife’s never seen it. I missed the first year or two. So, we’ll be going back and starting from the beginning. That means I’d like to avoid spoilers. Which, in turn, means I need to avoid 90% of the blogs, feeds and Facepages I tend to visit. It’s also irritating because there are interesting conversations going on in which I can’t participate because I have no frame of reference. And by the time I am up to speed, none of my points will be particularly relevant.

I know, that’s pretty much true of any damn review I do on this blog, but I’m still miffed about this, dammit.

It could just be residual anger over the issues I’m having trying to get World of Warcraft working on my Linux laptop. Just because you can install Linux on just about anything doesn’t necessarily mean it’ll work. It’s so close, I’m either going to sort out this last little bug or I’ll have to break down and find a way to install a stable copy of Windows on a different partition through a USB key.

Oh, and there’s still unpacking to do in the new flat, at least one load of laundry needs to get done so there are clean teatowels to tackle the ever-growing stack of dishes in the sink, and my older sister’s wall map and an old monitor linger at the old place.

And that’s not even touching my dayjob workload or my desire to finish the novel in the next couple of weeks or so.

Good times. Happy Monday, everybody!

Chivalry: Taking It Back

Templar

“You keep using that word. I don’t think it means what you think it means.”

Along with some support for the ideas I put forth in yesterday’s post, there are some that spoke up saying I’m just pushing my male ideas onto women, that chivalry is dead and it should stay that way because it’s a very bad thing that’s denigrating to women.

Cue me looking very confused.

Before I get into why this topic of conversation turned me into a seething ball of hatred, let’s look at why chivalry has become, for some, an epithet that means “the code misogynistic entitled male tossers use to impose their imagined superiority on women.”

In Days Of Old

Knights went to war back in the Middle Ages. To differentiate themselves from common folk, since most knights owned land and had other privileges due to their status, they chose to adhere to a code of behavior called ‘chivalry’. The code actually has Islamic roots, with Moorish knights expected to demonstrate “Piety, courtesy, prowess in war, the gift of eloquence, the art of poetry, skill on horseback, dexterity with sword, lance, and bow.” (Source) Christianity imposed more definition upon the code, instructing knights to use their might and influence to protect “weaker members of society.”

Back in those days, this mostly meant women.

For years, women were seen as inferior to men. Men took on the difficult or dangerous tasks of protecting the homestead from rampaging barbarians or going off to slay heathens in a holy war in the the name of Jesus, the Prince of Peace. Women were expected to maintain said homestead, doing the things men couldn’t do because they either weren’t home or hadn’t be raised to know how to cook. This societal structure was maintained for quite some time, and it’s still a thorn in a lot of female sides to this day.

The Modern Interpretation

“Forget about honor, charity and self-sacrifice, the crux of the chivalric code was men imposing themselves upon women. The gentleness and graciousness with which a knight was to conduct themselves towards women was clearly a facade behind which lurked the desire all men have to put women under their thumb. If a man with wealth, title and strength of arms were to act this way, a woman was all but obligated to bow down before him.”

That’s the impression I get from most arguments made against the old chivalric code. And on a certain level, I am incapable of mounting a defense. Women’s rights have been a struggle for years, and many women still fight to prove that they are just as entitled and capable as men. Indeed, in some behavior of men, both then and now, there’s an undercurrent of condescension. “Oh, let me do that for you, my dear. It’s not your fault you’re incapable of rational thought or gross physical labor.”

I don’t think I need to clarify why I agree with the women who get angry at that sort of attitude. Hell, I’m male (at least, I think I am, let me check… *looks down pants* Yep, male) and this sort of thinking pisses me off. Women, from my experience, are tougher, smarter, more cunning, more quick-witted and far more cutthroat than a lot of men out there. Cross a guy, he’ll punch you in the face. Cross a woman, she will not only kick you in the crotch, but drag you into the street and repeatedly stomp on your balls while declaring to everybody within earshot what a fucking douchebag you are. And this won’t happen right away. It’ll happen when you least expect it, and trust me, somewhere in the haze of pain and humiliation, you might realize why you deserve it.

I’m talking mostly in metaphor, here, but I catch you get my drift. Women don’t need special treatment. A lot of women don’t want it. They’d much rather go through their daily lives without anybody taking notice of the fact that they’re put together differently from men.

It’s not going to stop me holding the door open for them, though. Let me tell you why.

I Call Bullshit

It’s not because I’m afraid of getting my nuts flattened, although there’s something to that. No, it’s because I was taught from a very young age through both instruction and experience that women deserve respect and courtesy, just as much as anybody else if not moreso. My mother busted her ass to take care of me and my two sisters, my grandmother taught us everything she could, and my sisters made damn sure I respected them through various means. I observed the way my dad treated my mom, from the good-natured jibes to the way he listened to her concerns, offered advice and worked towards compromise. I was told, and still believe, that holding a door open for a woman, speaking to her with courtesy and considering a woman more attractive if she’s smart, funny and clever rather than based on looks alone isn’t just common courtesy but common sense.

That, to me, is chivalry. It has nothing to do with oppressing women or considering myself superior to them or any of that misogynistic bullshit. Chivalry in my vernacular is and has always been shorthand for “treating people kindly regardless of who they are, where they’re from or what the color of their skin is, especially giving women the respect they deserve because for every kind act I do, at least a thousand other jerkoffs are treating a woman like shit and I want to make a difference, dammit.” I don’t give a damn what the world at large or the mass media or crusaders of womyn’s lib call chivalry, that is what chivalry is to me and I happen to think it’s an attitude that still has merit.

So if I talk about chivalry, or proceed to act in a chivalrous manner, that’s my thinking behind it. Maybe it’s wrong, maybe I’m flawed, maybe I’m still going to get my balls stomped on by a woman who thinks I’m being a condescending dickface. If I am, though, you go right ahead & pour my intentions into the paving machine and point the damn thing at Hell, because I’d rather be damned for seeking a better code of behavior than sit in the darkness cast by the shadow of others, waiting to be saved.

That’s what the word ‘chivalry’ means to me, and by God, I’m taking it back from people who use it the same way tea-partiers use ‘fascist.’

Girls in Gaming

I touched on this subject yesterday, and it’s something that I’d like to expand upon. Basically, there’s a tendency among both game designers and game players to marginalize, sexualize or downright denigrate the role of women both in the games and playing games. It’s a stupid, misogynistic and shockingly accepted behavior, and I really wish it’d stop.

Courtesy Ninja Theory
Nice job empowering young girls out there, Christie.

Now, don’t get me wrong. As a red-blooded mostly-heterosexual male who still has a pulse, I can appreciate a curvaceous woman who’s unashamed of her body. But really, how you can take the female fighters from Dead or Alive, stick them in a game that has them frolicking around on a beach in skimpy swimwear and not call it objectification? I mean to have strong women in a fighting game is one thing, but to take them from that context and stick them in another where all they do is flail around at one another, roll around on a sandy beach and pose provocatively for the player is quite another. At one point in DOAXBV 2, Christie does a pole dance. It’s just absolutely shameless exploitation of her sexuality. On top of the unfortunate social message this sends, the engine’s “jiggle physics” makes things unrealistic to the point of hilarity. Sure, somebody’s somewhere getting off on it as I write this, but I could say the same thing about a picture of a particularly woolly sheep.

Courtesy Daily Mail UK
Somewhere out there, somebody’s picturing Victa here on a pole.

Even when taking a lead role in a game, it’s difficult to find a pre-determined female protagonist who isn’t meant more to titillate than inspire. I haven’t been able to take Lara Croft seriously for some time now, for example. Bayonetta is a pretty blatant example of female protagonist exploitation, but at least she’s aware of it and is willing to laugh at how pathetic her exploiters can be. For the ultimate tongue-in-cheek gamer prick “taking the piss” experience, I’d love to see her saunter into a future No More Heroes title.

Courtesy Sega
Seriously. This babe, teamed up with Travis Touchdown. Think about it.

It’s not all bad news, though. Yesterday I talked about Alyx Vance, from Half-Life 2 and its episodes. While she isn’t the main character, she gets a lot more characterization and personality than Gordon does, other than what’s projected onto him by the player. She’s probably still number one on my list of female sidekicks, though Farah from Prince of Persia: Sands of Time is a very close second. And when it comes to protagonists, positive ones are certainly out there. Alex Roivas from Eternal Darkness comes to mind, as does Jade from Beyond Good and Evil. But I think it’d be very difficult for me to find a girl gamer who doesn’t consider Samus Aran a very positive role model.

Courtesy Nintendo
Looking this good and kicking galactic-scale ass is a tough job.

Now, recent titles seem to depict Samus’ Zero Suit as having been sprayed on by some unknown Chozo technology. However, it still makes sense, as an environmental layer between her and her armor that still provides a layer of protection. In addition, she doesn’t need to look as good as she does, never relies upon her looks to survive, functions independently and projects a motherly instinct from time to time. She’s a well-rounded, positive character that blows the crap out of alien pirates who cross her. Female Commander Shepard from the Mass Effect games is another good example. It’s no coincidence that they’re both voiced by Jennifer Hale, if you ask me.

Women in games continue to struggle to be taken seriously. The players, too, have a lot of misogyny and prejudice to deal with. A good chunk of the gaming population seems to think that girls who play games are limited to Farmville or Cooking Mama or Little Big Planet. That’s such a complete load of immature misinformed crap. Face it, kids, women play games too, and not just the aforementioned “casual” titles. (And really, what makes those games “casual”? A lack of gunfire? No swearing? Not enough achievements to swell your virtual penis gamerscore?) There are entire organizations out there like the PMS Clan dedicated to reinforcing the notion that women who get behind the keyboard or controller are just as capable of racking up kills, scoring points and talking smack as the boys, if not moreso.

Ladies, don’t let those underdeveloped wisecracking jerkoffs keep you from playing games you love and demanding a better representation for women. They’re not better than you are and they don’t have any right to say that you don’t have a place on their servers or in their games. And what’s more, deep down, they know it, and it scares the hell out of ’em. I think I’ve said more than enough on the subject, so let me close by reiterating something I’ve come to believe about pretty much any endeavor I or any of my peers undertake.

The only thing that’s really capable of stopping you from making the most of the opportunities out there, in gaming or any other walk of life, is you.

EDIT: The conversations started by this post over on the Escapist have gotten VERY heated. Watch the fireworks from here, but bring an umbrella, as the forecast predicts a 75% chance of bullshit.

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