Azeroth is my Gym

Courtesy Blizzard
Why don’t you come with me, little girl, on a magic carpet dragon ride?

I’m going to let you in on a little secret.

With a few exceptions, I’m not entirely focused on World of Warcraft when I’m playing it.

The aforementioned exception is the dungeons & raids. I stay focused in there. Mostly because I don’t want to suck at playing whichever role I happen to be playing at the time. If I’m DPS, I want to top the damage charts. If I’m tanking, I don’t want anybody else getting smacked in the face. And nobody dies on my watch when I’m healing, otherwise you have every right to call me a tosser.

There are exceptions to the exceptions, too, since some of the dungeons I’ve seen and finished on my main character about a hundred times. If the run’s routine, and populated with random folk I’ve never met who are all sporting gear as good as or better than mine, I can slip into the place where I spend the bulk of my Warcraft time. Half in the actual game, half in other places.

You see, being in the fantasy world of Azeroth is to my brain what being in the gym is to other people’s bodies.

I don’t go to a gym. I can’t afford it, and while I might benefit from extended physical activity on a regular basis, I see walking to and from the train stations in Lansdale & Doylestown as an adequate amount of physical exercise, more than most in my sedentary line of work get as they sit in traffic cursing at some jerk in a BMW who cut them off while yammering on their Bluetooth and sipping their latte. Suckers.

Back on topic. Wandering around the huge game world of Blizzard’s MMO, I find inspiration almost everywhere I turn. The towering spires of Dalaran, that whole floating city in fact, reminds me a great deal of the similar cities I’ve conceptualized in Citizen in the Wilds. The lush, overgrown landscape of Sholazar Basin invokes those selfsame Wilds. Northrend, in general, is a big reason why I got off my ass and was able to finish the first draft of Citizen, and is a constant reminder that I have more editing to do before it’s ready to present to agents and professional editors.

I’m also using the background and ongoing stories for Warcraft characters as exercises in writing. I’m looking out for passive voice. I’m keeping things simple and brief. I’m killing darlings. Even if only a half-dozen people read the stuff that emerges from those exercises, I’m keeping my writing knives and scalpels sharp. But those exercises wouldn’t come to be at all if I weren’t playing the game.

I know that playing the game as much as I do doesn’t make me as productive as I could be. However, if I try to get something creative out of the experience, be it inspiration for an original work or motivation to write even a small snippet from a character’s point of view, then some minor productivity manages to emerge overall.

I’m approaching Warcraft the way I do movies these days. I keep my brain on.

Return to the Gathering

Art by Kev Walker
Art by Kev Walker

It seems that lately I’ve been rediscovering old habits. First, it was World of Warcraft. Now, my father has me playing Magic: The Gathering again.

I first started playing back in high school. This was around the time the expansion Legends came out. I collected cards steadily until after my years at Bloomsburg. Then, in a moment which I still don’t quite comprehend, I gave them away to someone I haven’t seen in years.

Can’t even remember their name, honestly.

Anyway, a few years ago when I moved down to Philly, Paul Bagosy lured me back in. The Time Spiral block had just begun, and along with promising new and interesting ways to play with time, the set also brought back old favorites in a “timeshifted” form. We’d meet at the Roundtable down in Conshohoken to buy boosters, trade cards, even play in tournaments. Those were good times.

The Roundtable has since closed, an event that still makes me sad. I now live in Lansdale, quite a bit away from Paul. But I’ve held on to my cards. And my father has been teaching my niece some of the nuances of the game and invited me to come play as well.

Now, I’m not buying more boosters. I simply don’t have the extraneous cash. And if I did, I’d be buying Starcraft 2 and putting down pre-orders for Cataclysm. No, I have to build decks just with the cards I have. Thankfully, that year or so of binging on the game has left me some powerful and interesting alternatives. It’s something of a challenge, actually, to go through my “vault” of cards and put something together that’s both fun to play and stands a chance of winning a duel.

Here are the three decks I’ve assembled, or re-assembled, so far.

Reanimator: This is a deck built around Teneb, the Harvester. The idea is to have big creature cards that I discard from my hand, only to have the big dragon, Dread Return or Resurrection bring them into play. Creatures in this deck, quite simply, don’t stay dead. Greenseekers keep the mana flowing while Undertakers do some of the other reanimating cards’ heavy lifting, and both put fodder for the big three feature cards into the graveyard from my hand. It’s needed a couple tweaks to streamline its performance, but so far it’s doing okay. It’s always nice to not only have the option of casting a big creature for less than its normal casting cost, but also to snag an opponent’s creature from their graveyard.

Sliver Legion: Exactly what it says on the tin. There are no creatures but slivers in this deck. Rainbow decks can be difficult to manage, but Gemhide Slivers help fix any mana problems and Homing Slivers fetch anything I need from my library – my Sedge Sliver for example – for a mere 3 mana. Give it a few turns, and suddenly every creature I field is flying, regenerating, gives me life when it deals damage and has double-strike. It’s pretty fast, to boot, which is good considering how much my dad likes burn decks.

Chronomancy: I’ve dreamed of this deck since I first got into Time Spiral. My girl there, Jhoira of the Ghitu, is something of an inspiration, since the deck is built around controlling the game through suspended cards – Arc Blade, Chronomantic Escape and Reality Strobe. A couple Paradox Hazes to give me extra upkeeps, Timebugs and Rift Elementals for counter control, and a few different answers to creatures and spells allow me to keep an opponent off-guard before I break out the big guns. And if said guns are too expensive for me to bring out because of their mana cost (“hardcasting”)? Jhoira’s ability gives them suspension, and puts them in the dugout eager to come into play, for 2 mana. I think this one’s really going to annoy some people. And I slipped Walk the Aeons in there for good measure.

I also recently came across the synergy between Magus of the Future and Momir Vig, Simic Visionary and it’s got me thinking of yet another deck. This one probably featuring Vorosh, the Hunter in a starring role. A creature feature, if you will.

Who else out there is playing Magic? Where do you play and what sort of decks do you run? Has it been a while for you since you’ve played? And if you want me to post the actual lists for any of these decks, let me know. No secrets between you and me, Internets.

MMORPG Redux

It’s been some time since I’ve discussed upcoming MMOs other than World of Warcraft. Since then, Star Trek Online revealed itself to be rather dull, other bloggers have gotten into the FFXIV beta, and there hasn’t been anything more said about the Twilight thing. Thank the Maker. So let’s see what developments have come along lately, shall we?

Star Wars: The Old Republic

Kotor 2 Poster by some artist who isn't me.
Not sure if want.

It was recently announced that Star Wars: The Old Republic will include space combat. This reminded me of the announcement BioWare made about the sex in Mass Effect. It’s aimed to drum up interest. In this case, those of us with fond memories of X-Wing vs. TIE Fighter (if not TIE Fighter itself, one of the best space combat sims EVER) can imagine ourselves enjoying that sort of gameplay in an MMO setting. Some might already be blowing the dust off of their HOTAS setup in anticipation.

However, BioWare’s previous attempts at space combat were somewhat lackluster. The elements of it in the KOTOR titles were a bit dull. I’d love to think that, if they borrowed anything form Star Wars Galaxies, it’d be at least the skeleton of space combat, because it was pretty good in SWG. But I, for one, will be waiting to see the end result.

Warhammer 40,000

Stole this one from the wife.
Definitely kinda want.

So THQ and Games Workshop have issued a trailer along with some bits of info about the setting for Dark Millenium, their Warhammer 40k MMORPG. I still like the idea of playing around in this universe, but the fact that the trailer shows gameplay as a Space Marine makes me a bit leery. I’m afraid that Space Marines will become the blood elf death knights of Dark Millenium – everybody will be playing one, and they’ll all think they’re the most badass mofo with the best RP story EVAR. I want to know more about the other races and classes available before I render a final opinion, but for now, it seems to be going in an okay direction. More diversity and information, please!

World of Darkness

Courtesy White Wolf & the Escapist
DO WANT.

In a word: Yes.

In two words: Fuck yes.

Fan boy wank aside, this prospect excites me for a variety of reasons. The World of Darkness is a rich, deep IP, that does supernaturals pretty damn well (especially in comparison to Twilight or Underworld) and contains plenty of basis for both PvE and PvP content. With every type of supernatural their own faction, and some being played by NPCs, there should be something for everybody there.

Beyond that, there’s the fact that the World of Darkness comes to us from White Wolf. Other than employing some extremely cool men and women, White Wolf is owned by CCP. Yes, that CCP. As in “creators of EVE Online.” These cats not only know how to make a decent and well-received MMORPG, they know how to keep it going and make things interesting for those who don’t even play the game. Like having six years of real world revenue get destroyed by a pirate raid. This boosts my confidence in the notion of this project not only launching successfully, but being worth playing and maybe even paying money to play.

For the time being, I’m still playing WoW. But I’ll be keeping my eye on these titles, and as soon as I know more, so will you.

Courtesy Valve

I’m getting old.

There used to be a time when I let things slide. Mediocrity would slip right by me and I wouldn’t even notice. Or maybe I’d wave at it. My point is, I didn’t have standards. What I did was good, regardless of how good it actually was.

Looking back, I shouldn’t have been surprised that my first attempt at a novel got so many rejections. For one, I now know that rejections are good. They show you’re doing something. But more importantly, it was crap. It was predictable. It wasn’t written all that well and I didn’t go to the pains I go to now to revise and edit things. I had help in the second go-round, sure, but it still wasn’t all that great.

I know, now, that the problem might be that I spend too much time revising. Trying to get my work to be perfect could consume all of my time. It’s not going to be perfect. It’ll never be perfect. The idea will be to get it to a point of “good enough to not suck.”

I approach role-playing in games the same way. I used to let myself get away with things like “my character is the son of a god” or “ye olde powerful dragons blessed me with immortality.” I realize now how silly, unnecessary and downright juvenile those ideas are, and I’ve ranted about it at length.

Like my manuscripts, I’m worried about my characters being good enough to not suck. This pertains to both their backstories and how I play the game. It’s a lot easier to avoid cognitive dissonance when the tank of the party messes up a pull and wipes the group, when their character’s description has them being a beautiful, all-powerful, liked by everyone and lust object of all NPCs Mary Sue. “So you’ve seduced the Queen of the Dragons and kicked the Lich King’s ass in single combat, but can’t keep the aggro in the first pull of this dungeon. Right.”

Maybe I’m being too harsh. Maybe this is coming off as me being a bit of a dick. I know this is stuff some people don’t want to hear. They don’t like the notion of somebody disliking their special little snowflake of an on-line avatar. And I might get told that not sharing my knowledge with others who don’t have as much experience as I do with this sort of thing is rude, even mean.

But sitting down across from a struggling writer and helping them get a better idea of how to frame their narrative, breathe life into their characters and have the plot make sense is one thing. Dealing with strangers who can’t be bothered to use proper fucking punctuation is another.

Maybe it’s pretentious to have standards. Maybe I’m a mean-spirited puppy-kicking old man for not wanting to waste my time being forced to role-play with people who fail at it. Maybe I’m going to while away the rest of my life mumbling to myself as I pore over the 137th draft of my manuscript because I don’t feel it’s good enough, yet, and I assume everything I do sucks.

At least those damn kids will get off my lawn.

Bloof Huntard

I’ve touched on this briefly in this post and must once again point you fine folks in the direction of Warcraft Sues to give you an idea of what the hell I’m talking about. I’m going to rant a bit, and that means there’ll be some naughty words. Consider the cut below the metaphorical covering of your delicate ears if you are so inclined. If you think you can handle a couple curses directed at people who really deserve it, read on.

Also, this rant is not directed at anybody in particular. I will not be naming names or showing descriptions. This is just me, in general, pissed off at what I feel is bad role-playing.

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Listen. I know playing a blood elf makes me one of the ‘pretty boys’ of the Horde. I know that the race in general tends towards arrogance, selfishness and vanity. And I know that we’re going to get a bit of stick on that basis alone, no matter how much we as individuals might try to break those stereotypes.

You fucking sparkling snowflakes are not making this any easier.

If you don’t know what I’m talking about, let me explain what I mean. In World of Warcraft you take on the role of a character who might not be human. You could be an orc, or a troll. You can be a towering minotaur, an ageless elf, a festering yet sentient zombie or a goat-person from space. These characters have special abilities, and as you gain experience you also gain more power.

Some people feel the need to add extra layers to this setup. It’s not enough to just be a proud dwarven warrior or a disenfranchised elf or an ambulatory soccer ball “eager and precocious” gnome. No, some people feel they also need to be half-dragon half-vampire demon slayers “cursed” with lycanthropy. Seriously, I’ve seen people pulling that, and this is a mild example.

And not only do these morons dump piles of crap on top of their characters, they feel the need to broadcast it every chance they get. They could be standing on the main thoroughfare of a city, which is locked in combat with a particular group of dragons bent on the destabilization if not destruction of the world, and declare to anybody within earshot that they are a member of that selfsame group of dragons. Palm, meet face.

This affliction upon my chosen hobby is serious, but it isn’t terminal. There are ways we can fix this.

How, you ask?

Leave The Poor NPCs Alone

I will admit, I used to be bad about this myself. I used to play a character who was, in essence, a demigod. Moving to Warcraft from EverQuest watered him down quite a bit and helped me realize how pretentious it was of me to make assumptions about characters I’ve had no hand in creating. I think it’s safe to say I grew out of that phase.

When I see somebody saying their character is “this NPC’s master of siege warfare” or “that NPC’s hidden illegitimate son”, however, I rage just a bit. Sure, not everybody has realized how foolish that is, or even how it sounds. Yeah, people are entitled to playing whatever fantasy they want.

I have just as much right to pointing out how much it sucks. Seriously, you couldn’t come up with anything more original? Is it so hard to put one or two or a hundred degrees of separation between you and a particular canon character? Don’t you like heroes that come out of nowhere, from humble beginnings, and have to work their way towards greatness rather than being born into it?

That’s one thing I like about WoW’s achievements and some of the titles you can earn along with them. The key word in that sentence is “earned.” Things that are earned tend to mean more than things that are inherited, especially if you’ve only inherited them due to a lack of imagination. Do what you can to tell a story that, for the most part, leaves the poor NPCs alone.

Especially death knights. You people are special enough already. Your character, already a special something, let’s say an Oreo, has been given an extra layer of power and backstory by being raised by the Lich King and subsequently freed from his malevolent control. You are now an Oreo that’s been deep-fried. YOU CAN STOP THERE. You don’t also need to be a special sparkling vampire or a shapechanging dragon princess or dating the Banshee Queen or anything like that. ESPECIALLY YOU BLOOD ELF DEATH KNIGHTS. KNOCK IT OFF ALREADY.

Strippers Aren’t Automatically Naked

Things have more excitement and generate more interest when something is left to the imagination. A dancer approaching her audience in a gentleman’s club usually has something on, even if it’s designed to be removed very quickly. She’s not just bare for all to see right from the off. There’s something to look forward to, a feeling of the unknown, a touch of mystique.

In other words, do NOT dump your character’s entire life story and all of their secrets into a description box.

For one thing, it’s an area labelled “description” because it should have a description in it. Not a detailed explanation of why it’s totally plausible why you’re the bastard butt-baby of the human king and the orc warchief. Not a listing of all your character’s plans and motivations. And while listing a theme song by title and artist may be appropriate, laying out all of the lyrics of that song is not. Stop it.

I’ve let a paragraph or two of description run away with me in the past. I’ll admit it. I’m not trying to say I’m perfect and all of you suck. I’m saying that we all suck, but we can change that. When you get called on a description being too wordy or too revealing or too face-palmingly awful, change it. Don’t get butthurt, don’t point out how Knaak or Metzen said this or that or the other, just change it. It and you will be better for the experience.

While we’re on the subject, stop talking about how much you hate paladins when you’re surrounded by fucking paladins. You’re a magic-user, Intelligence is likely your highest stat, you’re supposed to be smart.

Grammar And Spelling: They’re Not Just For School Anymore

For Thor’s sake, people, this is basic stuff. I know not everybody has English as a first language, and now and again I’ll see a dangling participle or a sentence ending with a preposition. That’s okay. It happens.

But when I see people consistently and blatantly failing to capitalize and punctuate their sentences properly, my vision goes red. It is not that hard to hit Shift when you start a sentence. It’s even easier to press the period or question mark when you end one. Otherwise, how the hell am I supposed to tell how the conversation is flowing? You’re making me burn extra lean tissue on your sentences and it is pissing me off.

Even worse is the use of abbreviations in-character. A solemn declaration such as “You have no idea to whom you are speaking” loses some of its gravitas when it comes out “Shut up before I break ur face, u no nothing ((just kidding LOL))”. If your character is supposed to be eloquent, make an effort to type that way. Not every sentence you type has to be grammatically correct, in fact I’m sure several I’ve banged out just now aren’t, but can you at least make an effort to make this stuff coherent?

I think I’ve said my piece for now. Play me out, Mr. Durden.

You are not special. You are not a beautiful or unique snowflake. You’re the same decaying organic matter as everything else. … You’re not your class. You’re not how much gold you have in the bank. You’re not the mount you ride. You’re not the contents of your flag description. You’re not your fucking Sue. You’re the all-singing, all-dancing crap of the world.