Tag: Friday 500 (page 5 of 10)

500 Words on Recovery

Tunnel Light

I haven’t had a week like this one in quite a long time.

I mean that in both good terms and in bad ones. Over the last few weeks, my life has been in a state of relative upheaval. I’ve had a lot of struggles, mostly internal ones, and I’ve pulled back from the things and people I love to get things sorted out. I’m coming out of the tunnel, now, and I’m very relieved to see that the light I was struggling towards isn’t an oncoming semi.

So what’s been sorted? And what’s next?

My work and living situations have been in flux, but have taken on more stability, especially in the past week. True, it’s not in the form of a solid, routine, commuting, 9-to-5 sort of stability at the moment, but honestly, with the way my living situation has changed, that might be for the best. Redoubling my efforts to do more remote freelancing to support my writing feels more true to my nature than hunting down the elusive corporate gig that really plays to my strengths and lets me feel like more than a cog in a capitalist machine.

This all boils down to the internal struggles I’ve been having on a personal level. As much as I would like to think that I am an intelligent primate with a well-ordered and focused mind, the truth is that things can and often are a lot more chaotic than I’d like to admit. Especially when my mood swings in ways that are barely under my control, if at all, or my subconscious mind latches onto an emotion or concept that runs counter to what I consciously know is counter-productive, my mental landscape goes through changes in weather rather than remaining calm and placid. Hell, there have been earthquakes in there lately.

Recovering from rough periods like this one is never easy. I’ve taken some time in relative isolation to get things under control before they became even more problematic for everyone involved. And I need to make this clear: nobody outside of my own head has done anything objectively wrong. I’m very thankful for everyone who’s chosen to stay in my life, even if communication has been disrupted. Those disruptions don’t last forever, though.

Sometimes, all you can do is fight for your own mind as hard as you can, and pray that those who’ve stood with you are still standing when the smoke clears.

I trust my friends, my closest ones, more than I do my own brain sometimes. They wouldn’t be so willing to work with me, even in waiting, if they did not feel I was trustworthy in return. Now more than ever, I’ll do my utmost to vindicate that trust. I’ll take the time necessary to do right by the people I care about, and who care about me. I will do the things that make me come alive.

I have a responsibility to the people I love. I won’t ever forget that.

500 Words On People

A good soundtrack for this column:

It’s been a while since I’ve reviewed anything. Or stuck to a one-post-per-weekday schedule. I give myself mental and emotional hell for that, on occasion, but you know what? It isn’t the end of the world. It’s okay. I’m okay.

My name is Josh Loomis, and I’m a person.

Provided you’re not one of Google’s non-self-aware bots, you’re a person, too.

It’s a simple fundamental fact, the establishment of personhood on behalf of the other. Yet it’s so easy to forget, to villainize, to de-personize. “Your opinion is horrible from my point of view, therefore YOU ARE HORRIBLE TOO” tends to be the norm in a lot of discussion and debates, especially online. A person may have horrid opinions, or behave in a horrible way for one reason or another, but does that make them inherently horrible?

When someone says something of a dubious nature, or that can be taken as offensive by another, it’s insidiously easy to jump to conclusions, choose sides, take up arms. I’ve been guilty of that. But in my age, I’ve taken more time to breathe, think, and consider both sides. Or try to, at least. I’m a person, after all. I err more often than not, by my very nature.

I’ve written about things like GamerGate in the past, and have found myself coming down on the side of those who have felt intimidated out of professions they love because of external pressures from such sources. However, that’s been unfair of me. There are people within GG who are legitimately trying to make gaming a better community. There are people within games journalism attempting to base their work on facts and research instead of corporate sponsorship. And there are less upstanding people on both sides as well. But it’s people, all the way down the line.

And I think we should try harder to be kind to people.

I’m certainly not saying censorship or thought policing is the answer, because freedom of speech and of choice are essential to a free-thinking society. But, to quote another AJJ song, “for God’s sake, you’ve gotta be kind.” Pointing out problems in a behavior, turn of phrase, or course of action can and should be divided from a judgement call on the person you’re addressing. Because you’re addressing a person just like you.

From discussions on the essence of GamerGate to debates on who and what Superman should be, try to remember to be kind. As of this writing, we only have the one planet on which to live, and we all have to share it. What is the point in bickering for superior intellectual positioning? Don’t we have enough problems? We should be working to be one people, not being rude and dismissive of one another. I’m not a violent person, but I will fight, and keep fighting until all are one.

I don’t think it’s too late. I believe we can turn it around. I have faith.

Don’t you?

500 Words On Depression

It sucks.

Part of me just wants to repeat those two words 250 times and be done with the subject. But, even though this is my personal webspace, a tiny little corner of the vast Internet, I do try to present my work and my thoughts in a more professional manner than that. If this were a post on Tumblr in the midst of a miasma of self-doubt and loathing, yeah, I might just type “IT SUCKS” over and over again. But let’s talk about it, here.

I think a lot of people have some misconceptions about depression.

There are certainly days when it is difficult to overcome the miasma of gray clouds and dark thoughts that weigh down the mind of the victim. However, the desire for overcoming is still there. It’s definitely stronger on some days more than others, but it never really goes away. Think of it like this: if someone loses their legs, they still want to cross a room entirely under their own power, but extra effort is required, with arms or wheels or prostheses. Suffering from depression is a lot like that, only it’s entirely cerebral, and not at all as well recognized or supported.

You have to look at it that way, though. Depression is a disease. It’s a disability. You suffer from it. It plays merry hell on your confidence, your expectations, your energy, and your ambitions. And it isn’t something someone just “gets over”. You can’t just “snap yourself out” of depression. You can take steps to mitigate it, surround yourself with a support network to stave off its effects, get yourself in front of a therapist, and even begin a regimen of medication. But, in the end, the disability is there. It’s just under the surface. And it isn’t going away.

It sucks.

It comes in a whole lot of flavors, too. It’s part of bipolar disorder, it can be affected and invoked by seasonal change, it can even emerge as the result of childbirth. As if allowing new life to gestate within your body wasn’t hard enough, and dealing with all of the bullshit that comes with being seeing as good for nothing more than that by a great deal of the world’s population, mothers have to deal with depression on top of everything? That’s just straight-up unfair.

So depression sucks. It needs to be acknowledged as a disability and a disease. It keeps people away from their passions. It saps energy, costs productive hours, and drains all sorts of resources as it runs roughshod over the psyches and emotions of a lot of people who feel ashamed or uncertain about bringing their problems into the light. This is unforgivable. If someone was crippled from birth or in an accident, or contracted a debilitating disease with outward shows, like cancer or leprosy, the need for help would be undeniable.

But depression, on top of everything else, is invisible. It’s invasive and insidious, sure, but invisible, as well?

Fuck you, depression.

500 Words on CSS

Courtesy Keytechinc

Cascading Style Sheets are not exactly in my wheelhouse.

They’re kind of in the supply shed next to my wheelhouse. They’re right next to what I work with and I am familiar with them, but they aren’t what I work with all the time, and the nature of working with them slows me down quite a bit. I can do it, sure, and I can even produce results that are aesthetically pleasing. But it’s meticulous, exacting work, and continuously having to run between my wheelhouse and the shed take a lot out of me.

Don’t get me wrong. I vastly prefer using CSS to laying things out in Photoshop or even Flash. One of the advantages of the dayjob work I currently do is that 95% of it is happening on the code end of things. All I need is Notepad++, FileZilla, and a few browsers for testing. This method allows me to assault my problems from an angle that makes sense to me.

In terms of programming, I’m a little bit on the ancient side. I never got into some of the more hardcore languages like C, Python, or Perl, but back in the day, I hammered out some programs in BASIC, and my first few forays into web design were pure HTML constructs, before the advent of CSS or JavaScript. I think that’s where a lot of my approach comes from.

I use automobile analogies a lot when I describe online programmatic approaches and challenges. For example: if I were working with cars instead of computers, I would be more concerned about the inner workings of the engine, transmission, and even the sound system, rather than the paint job, flares, or rims. I can do it – I know my way around an airbrush rig and the sockets for the rims – but I much prefer being elbow-deep in engine grease and pistons.

I’ve worked for a great firm called Twelve23 for two weeks, now, and the experience has been a good one. I don’t drive to work – it’s walking and the light rail, for me. I have access to Belltown, a nice little portion of downtown Seattle. When things feel intense or problematic, I can duck out and walk up the hill, and catch sight of the Space Needle. It’s relaxing and a comfort, in all honesty. I have to remind myself that out here, things are different.

I’m used to the pace of the east coast. Everything is more immediate out there, at least in my experience. Workplaces are more intense. Stakes are high and the edges are sharp and jagged. It seems smoother, here. It could just be me, but the environment here is much more amenable to my pace of work and my outlook on priorities. I’m no slacker, and I’ll do what must be done, but I need to remind myself that taking care of myself is important, too.

And now I’ve gone 487 words without mentioning how I’m not at PAX East this weekend and that SUCKS.

500 Words on Free-To-Play Games

Courtesy Supercell

I know there are a lot of people who consider “free to play” a dirty word. Or a dirty series of words. A dirty turn of phrase? Anyway, they don’t like it as a concept. And I can understand why: it sounds like a bait-and-switch. A game like League of Legends or Hearthstone or Jetpack Joyride or Clash of Clans is free to download, sure, and yes, there are ways to play that require zero financial investment. But to really compete, or even enjoy the game? Only the first hit’s free, friend.

There are a few instances where this is true. However, not every free-to-play game is pay-to-win. A bunch of folks on message boards will certainly contend that idea. “So-and-so is just pay-to-win bullshit,” regarding some of the games I’ve mentioned. But are they really? I can only speak to gaming experienced I’ve had personally, or am having, but I’d like to think that even with my own experiences, I can contend the points being made by others in a professional, semi-objective manner, without degenerating into name-calling and insults regarding someone’s mother.

League of Legends, and to a similar extent Heroes of the Storm, alleviate their barrier for entry (i.e. paying for the in-game characters players want to use) with a rotation of free characters that changes from week to week. On one level, this means that folks unwilling or unable to invest in the game always have something to try out. On another, it allows those with discretionary spending habits to try before they buy. One of the things I like about the store in Heroes of the Storm is that quick, helpful descriptions of each hero appear when you select them, including what role they fulfill, how they do their combat, and a general level of difficulty in playing them. It makes me more inclined to play the game, actually, since I have a notion of what I’m in for when I try someone out.

Hearthstone is happy to provide you with a brace of basic cards as soon as you get into the game for the first time. And while you might not think it possible, you can put together decks with these cards that actually win games, at least well enough on the ladder to earn you the monthly card back. Decks that have been constructed with Legendary minions and following guides do, in fact, lose to decks built with basic cards from time to time. Such is the nature of a card game with randomization elements like, say, shuffling.

As for the mobile games I’ve mentioned, money tends to get you acceleration rather than outright wins. You can achieve your goals for free, but it takes a long time. It’s more a test of patience than anything else. While I have yet to spend a dime on Clash of Clans, I’m also to a point that I want things like upgraded Barbarians and Wizards NOW, dammit. Blast you, Clash!

I totally blame Liam Neeson.

Older posts Newer posts

© 2024 Blue Ink Alchemy

Theme by Anders NorenUp ↑