Tag: advice (page 3 of 5)

The Disorder of Art

Courtesy floating robes
Courtesy Floating Robes

“Apropos of nothing,” asks one person, “what’s the name of the mental disorder/condition where a person thinks his or her art/work is never good enough?”

The immediate response from the other is, “…being an artist?”

It pretty much is a mental disorder, as it fucks with your brain almost constantly. It can interfere with your concentration and focus, rob you of confidence, and point out all of the flaws in your work while offering no means to correct or improve it. It behaves like a mental disorder, but it really isn’t. It just means that you, the artist, know your work can be better, and you want it to be better so it blows people away.

But since it behaves like a disorder, let’s treat it like one; instead of ignoring it or just throwing drugs at it (though they can help, and in this case, we’re talking about stuff like booze for the most part), let’s shine a light on it. Mental disorders are like obstacles in a darkened room: If you don’t turn on the lights, they’re going to trip you up and cause varying degrees of discomfort.

Hank Green pointed out recently that creation is terrifying. We are taking something out of the safety and security and privacy of our own imaginations and thrusting it bodily into the world. It has to stand on its own feet, and while you can cheer for it and support it from the wings, the work is the thing doing the singing and dancing. Some people will love it; some will hate it. Is this a reflection on you? No, not really. It’s a reflection on your work. There’s a difference, no matter what your head might be telling you.

But since our work is a part of us, born out of our imaginations and given life by our blood, sweat, and tears, that difference can seem negligible, maybe even non-existent. Instead of merely taking flight thanks to us, we can see ourselves as bound to the work, trying to fly along with it. We add our own expectations, hopes, fears, and doubts to it even as we tell it to take to the skies. In doing this, we bring both ourselves and the work down.

This is why I feel it’s important to keep in mind that we are not our works. Inasmuch as we are not our jobs, our furniture, our hobbies, or our khakis, we are not our works. While these things do contribute to our identities, they only truly define us if we allow them to. Just as our work has to stand on its own separate from us, we have to stand on our own separate from our work. You may paint breathtaking landscapes or reduce people to tears with your prose, but will that really be worth it if you’re insufferable to be around?

If you can accept that you are not your work, and that your work is separate from you and should be viewed differently from you, the fact that your work is ‘never good enough’ should become less crippling.

Here’s the other big thing that will pants this notion like crazy: your work is good enough.

Now, I don’t mean that first drafts and initial sketches are necessarily good enough for public consumption. I know for a fact most of my first drafts are shit. What I mean is, your work is good enough that you want to make it in the first place.

If you can get past the initial idea stage to the point that you’re creating a work of art, it’s good enough in that regard. It’s good enough if you keep working on it no matter how hectic the dayjob gets, how much you hate your boss, how many errands you have to run, and how many of your kids or pets get sick on the carpet. It’s good enough if you want to improve it. It’s good enough if you’re eager to show it off to other people even as you’re biting your nails in abject terror over their reactions.

Paradoxical, isn’t it? Your work is good enough if it’s never good enough.

If we can be mindful of the facts that our work is not a reflection of ourselves, and that it’s good enough for us to keep working on and futzing over, we can overcome the doubt that undercuts and cripples us. I say “we” because I suffer from this, too. Mindfulness of this nature is, in essence, a lot like writing and other forms of art: it takes dedication, practice, and work. And we’re not always going to get it right. Ever stub your toe on something in a brightly-lit room? It’s kind of like that. But at least the light is on and you can see what happened; you can avoid doing the same in the future if you’re aware of it.

It doesn’t really matter if you mess up; what matters is, keep trying until you don’t.

Writing Weird Worlds

Courtesy Lady Victorie of DeviantArt

I have an unabashed love for science fiction and fantasy. I grew up on Star Trek (the Next Generation, mostly), and C.S. Lewis’ Chronicles of Narnia was possibly the first full book series I read start to finish. The ability of a writer to completely transport an audience, be it one reader or a million viewers, to a completely alien landscape populated with outlandish characters is one of the reasons I became a writer myself. And yet, for all of my source material and inspiration in these fields, I struggle to write science fiction and fantasy.

My problem is, I believe, twofold. It deals with world-building and pacing. The world-building aspect is not one of building the worlds themselves, no; it’s trying to build the world while also telling a story. The world, no matter how expansive or intricate its design, is merely set dressing. It’s the backdrop against which the story takes place. And what is a story without characters?

Even if there are good characters, though, the pacing problem tends to arise. There’s a habit in some writing I’ve seen in these genres where the action or conversation will stop and description will take over. Tolkien and Martin spring to mind. They’re both writers I deeply respect, but man, they can go on sometimes. While some of Tolkien’s descriptions of landscapes lead to the breathtaking vistas we see in the Lord of the Rings films, and Martin’s in-depth cataloging of grand Westros meals can be mouth-watering, it sacrifices time with characters or plot advancement for the sake of world-building.

The thing to keep in mind, as far as I’m concerned, is that these characters who inhabit these worlds do so the same way we do ours. They coexist with wonders and strangeness the same way we do with things like airplanes and the Internet. Imagine if a writer broke up the action in a tense modern thriller or a detective yarn to describe the interior layout of a 747 in detail, or explained exactly how communication between one computer and another works. I personally don’t think that story would get very far.

While some description is inevitable, especially when it comes to these strange new worlds, I have come to understand that such descriptions should be used sparingly. A quick verbal sketch of something new and interesting may be required for context; I think the description should be made as concisely and quickly as possible. And I don’t believe that in-depth descriptions should ever be used anywhere near the opening of a story.

Consider the opening of Blade Runner. The scene in which Leon is tested could take place in any modern building. The only hint of sci-fi trappings is the device on the desk. It concerns itself first and foremost with character moments and building tension. Instead of showing off how awesome its effects are, the film paces itself, only revealing as much as it needs to in order to set scenes and move the story along. Jurassic Park is another fine example. It’s around 40 minutes before we even see our first dinosaur in full, but the build-up is done so adroitly that we are just as invested in the characters as we are in the spectacle, if not moreso. It’s something I’ll be keeping in mind as I get myself together for my next large project.

How do you feel about writing weird worlds? Would you like to see more description in such tales, or less? What good examples come to mind when discussing these stories?

More Writer’s Rules

See this? This here is the bearded penmonkey who is, in my mind, the whiskey-soaked Yoda to my whiny Luke Skywalker, the cuss-heavy Stranger to my bumbling Jeffrey “The Dude” Lebowski, the shouty Elrond to my somewhat smelly Aragorn, Chuck Wendig. He’s going to give you the secret to successful writing. Lean close. You’ll want to get this down. And all over your face.

(Thanks for this, Chuck! Friends, go visit Chuck’s site, buy his books, feed his kid. He deserves it.)

Not so hard, is it? So now you have the secret to writing successfully, but I think it takes more than successful writing to be a successful writer. Yes, more rules. And yes, they’re still simple.

Rule 1: Follow Wheaton’s First Law

Don’t be a dick. Period. It’s fun to joke and whatnot, sure, but don’t look to cross lines or get in people’s faces for the sake of a laugh. There’s boundaries people have, and if you stay on the good side of them, chances are they’ll laugh along with the joke and not consider you a hate-spewing douchecanoe. And if you do cross the line, don’t be a dick about it and act all offended. Apologize, find out what went wrong, ensure it won’t happen again, even offer to make amends if you have to. I feel like I’m waxing overlong on what boils down to common human fucking decency, but it’s the age of the Internet and reality shows, sometimes you gotta spell this shit out.

Rule 2: Be Honest

People are going to ask you stuff. They’ll ask where your ideas come from, if you can read their stuff, what your opinion on X is, etc. Be honest with them. Don’t blow smoke up the people who don’t deserve it, and don’t be nice to someone who’s kicking a friend of yours while they’re down. It’s one thing to be honest, though, and another to be overly blunt. Telling someone the flaws in their work is not the same as telling them they suck and should just give up. Basically, be honest, provided you aren’t violating Rule 1.

Rule 3: Do More Than Market

Getting your words sold is great. I don’t have evidence to back this up, but I’m certain that tweeting and retweeting and sharing the same links and incentives and quick pitches sells more books than simple word of mouth. However (and this may just be me), I find that sort of thing really gets old after a while. If all you have to say day after day is how awesome your books are, I may lose interest in your books. I say, switch it up. Reach out to the community. Jump into fun conversations – or start one. Let people know you’re a real human being, not just a marketing bot with your social media login information.

Pretty simple stuff, and I’ll be trying to stick to these as I write as much as I can, write as fast as I can, finish my shit, make my deadlines, and try really, really hard not to suck.

What rules do you think successful writers should follow?

Writers Should Read

The Thinker

Three years ago when I started this thing I posted about breaking writer’s block through reading. It’s been said by people cooler than myself that buying into writer’s block is a mug’s game, so I won’t totally re-create that previous post. I will, however, re-post some of the advice from back then, because it’s still true.

Why read?

First of all, if you read what you’re interested in, especially if it’s in the area where you want to write, you’re likely to find inspiration.  For my part, I started writing because the stories I felt needed to be told weren’t being written, or perhaps I could write them better.  Reading new works coming out today make sure that the readers are still interested in my stories.

There’s also the fact that by reading new stories, you get a sense for the competition.  If you check the bestseller lists, or follow the hype, and read some of what most people are reading in your genre, you’ll see why the stories are selling in the millions.

Tips for reading

  • Don’t read at your computer or writing desk.  Find a well-lit, comfortable place and put a book or magazine (or even a comic book!) in your hands.  Besides relaxing your eyes a bit, the tactile sensations will take you out of your frustration. Any change of pace is good in situations like this.
  • Take your time.  Don’t skim, if you can help it, and pay attention to little details and conversations within the dialogue.
  • Jot down notes.  Have a pen and paper handy and write down ideas that come to you as you read.  Even if they turn out to be ideas you don’t use, it’ll engage the creative centers of your mind.
  • Relax!  If you can’t enjoy reading, how can you enjoy writing?

Take A Walk

Bard by BlueInkAlchemist, on Flickr

Writers: when was the last time you went for a walk?

Some of you may do it every day. Some of you might go to a gym so what do you need a walk for? Others? Pfft, that’s what I bought a car for, son. Pedestrians are bonus points to me. I decorate the grille of my Audi with the finger bones of hippies too stupid to get a vehicle themselves.

Probably not that last one so much, but the point is walking is something we all do and are all capable of. Also? It’s one way to meander right past so-called “writer’s block.”

This is especially true if you live near a major city. There’s some saying about there being a thousand stories in it. Feeling stuck in your current narrative or unsure of how to start one? Go find one of those stories.

It could be anything. A gaggle of tourists. A toothless hobo. Some trendy gal in jogging shorts pulling a small yappy dog along at the end of a leash signed by every cast member of the Jersey Shore. A bunch of guys at a halal food truck. The old church on the corner unruffled by the ultra-modern apartments next to it. A street that suddenly changes from macadam to cobblestones. Inspiration can come from any of these things. Or all of them.

Maybe the tourists get jumped by a werewolf. Maybe that hobo is the werewolf. Or maybe it’s Miss Trendy, and she dreams of going furry on The Situation next time he pops a girl in the mouth. The church on the corner my house a weathered by deadly monster hunter and those cobblestones stay there because it’s holy ground.

That’s just an example. But none of these ideas would have come to fruition if it hadn’t been for the stroll you’d taken.

So what are you waiting for? Grab some tunes, some water, an umbrella if it’s raining. Walk a few blocks, or just around yours. As the body moves of its own accord, the mind’s free to do whatever it wants. Let it. You’re only as fettered to your limitations as you choose to be, and if being in your chair feels limiting, get the hell out of it.

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