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Castles & Chemo

Courtesy Castles & Chemo

Instead of my usual Writer Report, I’ve been asked to say a few words about the non-profit organization known as Castles & Chemo. After looking into this little initiative, I agreed wholeheartedly – they’re a great cause that could use all the support they can get.

Dedicated to raising money to fight cancer through research and support efforts, Castles & Chemo uses tabletop role-playing games to achieve its goals. They publish game supplements, and organize and run fundraising events around the world. The organization is the brainchild of John J. Gillick, who I spoke to about his condition about how he came to found this ambitious endeavor.

My recovery from Acute Lymphocytic Leukemia was relatively quick, though I had a number of issues that arose. Resulting from an infection surrounding my port, I was put into the ICU 5 times (I jokingly say that I died 5 times as part of my treatment, as the first one had a doctor look at me, dumbfounded that I was still breathing with extremely low blood pressure).

My last ICU stint, coincidentally, was for a staph infection, almost exactly at the same time that famed artist Tim Hildebrant died of one.
Mostly, though, my treatment was straightforward, with my last form of chemotherapy being taken, orally, in April of 2009.

I still hesitate to call myself “cured” though. While the physical treatment has ended, I don’t feel as healthy as I did beforehand, and there are still some emotional issues I feel need to be addressed. During my treatment, I had discovered that my first military supervisor, Peter Anderson, contracted and died of the same cancer that I had, and I don’t think I ever really came to terms with that.

Overall, though, I’d say I’ve done really well, considering how it could’ve gone.

Going through cancer is not fun. Nurses hovering over you constantly. The looming threat of infection. The nausea. The hair loss. One of the things that helped me get through it all was my weekly D&D game. For that 6 hours around the table, I could stop being John, cancer patient, and become Alton, halfling rogue, putting all of those concerns behind me.

You can learn more about John’s struggle and success, and how you can help, by visiting Castles & Chemo on Facebook. You can also contribute to their Indiegogo campaign, which ends today.

Is Gatsby Great?

Courtesy Warner Bros

I will not be writing up a full review of Baz Luhrmann’s The Great Gatsby for several reasons. One of them is that this far past the release, most critics have already gotten their works out there and I really have nothing new or interesting to say in that overall regard. I will say that the movie’s quite good, and you should go see it. Leonardo DiCaprio has a screen presence that completely cements him as a Hollywood leading man on par with classics like Humphrey Bogart or Clark Gable, with an intimacy and humanity in many of his roles that pulls the audience in without visible effort. His Jay Gatsby is no different. But I find myself pondering something about this self-made man: is Gatsby great?

We’re certainly lead to believe he’s great. His wealth, opulence, and movement with ease amongst high society’s best and brightest certainly seems great by the standards of our materialistic, superficial culture. If he kept a bevy of attractive women in his mansion, he’d be the Roaring 20′s Hugh Hefner. A person in his position in our current day and age would probably be one of those odious Kardashian or Jersey Shore types – rich and famous for no reason, and vacuous as a result. Yet Gatsby is so smooth and polished, so classically debonair, so relentlessly likable, that envious as we might be, we can’t hold his success against him. His charm is, perhaps, his greatest weapon, especially in the eyes of narrator Nick Carraway.

Nick, for his part, is so close to Gatsby almost from the beginning, and so overwhelmed by the man and his image and achievements, that it’s very difficult for him to see past the facade to the truth underneath. This is, in fact, one of the few quibbles I have about the film version: the audience is so wrapped up in Nick’s perception of events that close attention must be paid to see Gatsby’s shortcomings as true, crippling flaws rather than obstacles for this great man to overcome. The difference is a subtle one, but Nick’s glasses are so rose-colored that even Gatsby’s worst moments as seen as tragic moments rather than revelatory turning points.

The biggest problem between Jay Gatsby and objective greatness is his objectification of Daisy. As much as he fell in love with her five years ago, his inability to let go of his idealized version of her and his placement of her in a central role of his life without her knowledge strikes me as incredibly unhealthy. Instead of focusing on building himself up for his own sake, bettering himself in order to be a more successful Gatsby today than he was yesterday, he strives towards the distant goal of reclaiming Daisy. Instead of self-determination or ambition, his driving force is obsession, an all-consuming focused idea that if he just acquires this person, his life will be perfect, matching or exceeding the nearly fantastical recollection he has of his past. He sees Daisy as needing to be rescued and swept off of her feet and back into his life.

However, before Gatsby reveals himself, Daisy doesn’t seem to be all that interested in rescue. Her husband may be a racist asshole, but he provides her with all the comforts of a rich life and she gets by just fine with that. Gatsby does not reawaken some spark of an old flame within her, he merely presents her with something new and exciting and interesting in her life. In truth, neither of them is really interested in the other as a person, as they are now: Gatsby desires the Daisy he used to know, and Daisy desires the distraction of this mysterious rich man who shows more affection than Tom tends to. Nick cannot see how pathetic and doomed Gatsby’s obsession has become; Daisy simply doesn’t care. When Gatsby’s facade begins to crack and Daisy sees more of who he really is, she immediately retreats to Tom. As Nick puts it, the Buchanans are careless people, in that they do not care about the affect they have on others. Gatsby, too, is somewhat careless, but he spends so much time trying to carefully proceed in his own way that, by extension, he prevents himself from truly harming others. He may be wounded, stunted, and held back by his own selfish desires, but the glimmers of good in him shine all the more brightly due to these internal shards of darkness.

In the end, no, I don’t think Jay Gatsby is a great man in the same way world leaders or true altruistic souls are great. I think that his life-defining plan was flawed from the beginning; I think he suffered from a serious case of tunnel vision; I think his inability to check his ambition and see the Buchanans – both of them – for the shallow and worthless people they are prevents him from putting his wealth and charm and hope towards a more worthy end. However, it is these very flaws and shortcomings that make Gatsby a great character, and a great protagonist. His charisma puts us squarely in his corner, his ultimate plan fills us with concern, and as much as we can feel him reaching towards something he both should not have and will fail to achieve, we can’t help but wish him the best. Because who among us can say we’re truly great? Who has not had moments of obsession, of selfish needs, of failure that’s threatened to cripple or destroy? Jay Gatsby is all of these things, and he’s endearing for it. He may not be a truly or objectively great man, but he’s great for us to relate to and connect with, he’s great in his determination and his successes and his endless and overwhelming capacity for hope, and he is the central reason that The Great Gatsby is a true Great American Novel.

Game Review: System Shock 2

Some may consider it a bit of a cheat for me to go over a game I’ve discussed previously. However, a discussion of body horror in video games as part of a Halloween theme is not the same as a full-blown review. And since this game is now available on Steam, I figured now would be a good time to give it the full treatment. Let’s get right into it.

Courtesy Irrational Games

The Tri-Optimum Corporation, late of the original System Shock, has backed the world’s first faster-than-light drive, installed on the science vessel Von Braun. Tethered to the military cruiser Rickenbacher, this historic trip takes the crew of scientists and pioneers to the distant system of Tau Ceti V. When your character awakens, it’s clear that the trip has not gone very well. The Von Braun has holes in it, the AI has gone a little nutty, and the crew? Well… most of them ask you to kill them as they slam your face with a length of pipe.

Like the original System Shock, the setting pits the player, effectively alone, against sci-fi corridors full of active threats. However, it quickly becomes apparent that there are more layers to this game, and I’m not just talking about the multiple decks of the Von Braun. While the malevolent AI SHODAN was the sole antagonist of the first game, it doesn’t take long for a voice other than the Von Braun‘s computer XERXES begins to taunt the player. The game is full of reveals and changes in plot and setting that are well-paced, thanks to the layout of the starships and the ways in which the player upgrades their character.

Courtesy Irrational Games
They tell you to run. They beg you to kill them. They’re very effective creatures, and they’re just the beginning.

This is a true RPG with shooter mechanics, as opposed to shooters with RPG elements like BioShock or Deus Ex: Human Revolution. This isn’t to take anything away from either of those games, as they’re both excellent. However, the focus of more modern games is on the shooting as opposed to character construction. System Shock 2‘s melee has the Half-Life feel in that you can just slam the attack button until whatever is in front of you crumbles. Shooting is better, but since ammunition is very scarce, you may not be doing it as much as you do in other games. You need to rely on other skills, like hacking, weapon maintenance, and possibly psionic powers in order to not end up like those poor hybrids.

In addition to its well-balanced and thought-provoking character system, System Shock 2 conveys atmosphere extremely well. Sound design especially stands out, from the pained groans of the hybrids to the skittering noise of the arachnids to the chittering of the creepy worms. In terms of overall creepiness, the cake is probably taken by the cyborg midwifes, while the ramblers really shocked me into nearly crapping my pants with their speed and desire to swallow my face in those really disgusting tooth-ringed maws of theirs. Yeesh. You see one of those lumpy sons of bitches, you’re gonna have a bad time.

Courtesy Irrational Games
… Yeah. This game is creepy.

The dated nature of the graphics can undercut the tension somewhat, but there are plenty of mods out there to help with that aspect. The nature of the engine can also get in the way of your enjoyment. I’ve heard of people getting frustrated when they spent all of the cyber modules on their Endurance and Heavy Weapons stats only to realize they needed something else entirely to finish the game. As much as the game does not railroad you into certain builds, and allows you to construct your character any way you like, there are “optimal” builds that will make the game less challenging. It’s not exactly a drawback for me, but I know it may turn others away, and therefore bears mentioning.

Stuff I Liked: The atmosphere of the game is super creepy and the level design is very well done. The setting has plenty of depth and background. The ability to switch around your ammo as the situation demands is a neat idea.
Stuff I Didn’t Like: Most of my complaints can be chalked up to the age of the game. As solid as it is, it’s not as smooth as some modern titles. But they’re all minor quibbles.
Stuff I Loved: The Polito thing and everything after, full stop. The necessity of managing both inventory and stats and nanites (cash) give it an entire layer of challenge that has nothing do with combat.I also loved the open-endedness of the game’s RPG system, and the replayability promised by the idea of different builds. I hear Psi-heavy builds are fun and I’m curious to try one out.

Bottom Line: Like the original Deus Ex, System Shock 2 has appeal beyond nostalgia. The systems of the game are rock-solid despite the passage of time, and it still is both enjoyable and challenging to play. The story feels decent in its construction and the layout of the levels means things are well-paced. Regardless of whether you’re new to the idea of sci-fi RPG shooters or you have fond memories of games like this, System Shock 2 now being available on Steam means you have no excuse not to play it. So go do that.

Write Whenever, Right Now

Bard by BlueInkAlchemist, on Flickr

Writing, as a creative endeavor, has a lot of advantages. You don’t need special equipment to write – at the bare minimum you just need something to write with, and something to write on. You can write about literally anything you want – fiction or non-fiction, on any subject or in any style, you can even write about writing itself! And you can write just about any time you like.

This is, however, the biggest potential problem writers might encounter. Delayed writing is writing that suffers. It’s better to write right now.

Chuck recommends writing in the morning. In fact, he recommends a lot of things that writers should pay attention to. But one point he hammers home like ten-penny nails your skull didn’t know it needs is Writers must be writing. And the sooner you write, the better.

Unless you completely shun human contact and seal yourself into some kind of bubble, things are going to come to your attention that interrupt your writing time. Spouse. Children. Chores. Tumblr. Any number of items that you are compelled to contend with vie for your attention, and you will not always be able or willing to resist their call. And you know what? That’s okay.

What matters is, you learn what works and what doesn’t, and you refine what works until you’re pounding out the words as immediately and completely as possible.

If you need to get up earlier in the morning, do that. Gotta rearrange your schedule? Do that too. Discuss new divisions of chores with the other humans you live with (if you live with any). Stock up on things that motivate and energize you – coffee, Clif bars, Oreos, booze, whatever. Make yourself a plan to write more, and do everything you can to stick to it.

Because, let’s face it – we’re at war.

Time wages a ceaseless battle against us. Every day you’re vertical is an act of defiance in the face of inevitability, even moreso if you write. Which means, to me, that every day you don’t write is losing ground to the enemy. You can fight to get that ground back, but it feels like running uphill. It’s more trouble than it should be. You do much better if you simply write right now.

So stop reading blogs on the Internet, and go do that.

Flash Fiction: One Dart

Steampunk Airship, by zombie2012
Art courtesy zombie2012

For the Flash Fiction challenge Smashing Sub-Genres, the die of destiny chose Post-Apocalyptic and Steampunk.


Gideon’s stomach was telling him it was time to eat. The heat on his skin indicated it was late afternoon. The watch on his wrist had stopped ticking years before.

He wiped his hands on his trousers as he had a hundred times before that day, picked the axe back up and took a few more swings at the tree’s robust trunk. He rubbed his brow on the handkerchief wrapped around his left wrist, noting that past his sweat, it still smelled like her prefume. Scents like that were becoming more and more rare, and he cherished the fact she’d given this gift to him. He didn’t want to linger, however; the idea was to do what he needed to do and get out as quickly and quietly as possible.

Gideon slammed the axe into the tree once more and heard the trunk finally succumb. He hefted his weapon and stepped to one side, watching the tree come down. Past the falling branches, he could see what was left of the steel and concrete towers, vines and foliage of all kinds creeping up their sides, blocking windows, cracking brickwork, obscuring the achievements of man. As soon as the tree was down, he put his philosophical thoughts aside and set about breaking the tree up into logs, kindling from branches, and what seeds and flowers he could gather.

He already had a few piles around him, and he consolidated as expediently as he could. Once he felt everything was in order, he went to his pack and pulled out the flare gun. He loaded one of the blue shells, pointed it towards the sky, and pulled the trigger. The flare soared up above the tops of the abandoned buildings before it detonated, simultaneously releasing a bright burst of light and a distinctive, hypersonic sound. It would be picked up by the Elpis, but it also had a chance to attract the wildlife.

Sure enough, a growl emerged from the bushes nearby. Gideon slipped the cover over the head of his axe, slid it through the loops of his pack, and drew the tranquilizer gun from his hip. He only carried half a dozen darts, and as he loaded one and primed the mechanism to launch it, his eyes scanned the bushes. The source of the growl slowly emerged: a large dog, perhaps two feet at the shoulder, with a broad body and a stout build. In years gone by, it might have seen Gideon as a potential owner, or a playmate.

In this world crafted by the folly of old dead leaders, the dog only saw him as a meal.

Gideon did not make any sudden moves. The dog’s teeth were bared, bits of froth at the sides of its mouth. Gideon had been around long enough and met a few dogs to know that such behavior wasn’t indicative of a rabid dog, just a hungry one. He wasn’t sure if the dog was alone, or part of a pack or family, and didn’t want to put it out prematurely. The Elpis was supposedly on-station ten minutes away, on top of one of the buildings.

“West, you better have been at your post, or I swear…”

At the sound of Gideon’s voice, the dog lowered its posture and growled again. Gideon silently cursed himself for letting the tension get to him. With so many predators growing and thriving in the decades since The Last War, any places outside of Avalon held the potential for death if one so much as breathed too heavily or disturbed the wrong bush. This was no longer a world for humans, and it was only through wits and devices like the tranquilizer gun in Gideon’s hands that men and women survived.

The hound and the man stood staring at one another for a long moment. The rest of the overgrowth and the buildings beyond had fallen completely silent. Even the wind was still. Gideon thought, for a moment, that the dog might back off. Without warning, it left the ground, leaping towards him, jaws opening as it aimed for his throat. Gideon’s arms came up on instinct, pulling the trigger on the tranquilizer gun. The dart struck the dog at the base of its neck, the pneumatic force from the releasing tension of its gears knocking it off course and the anesthetic quickly taking hold. Gideon exhaled and reloaded, feeling sweat beading on his brow.

The dog tried to get to its feet, still glaring at Gideon even as its paws kept slipping out from under it. As it began to pass out, more dogs emerged from the bushes, all growling at Gideon. He primed the tranquilizer again, but knew he wouldn’t have enough time to take down more than one. His gun only held one dart at a time.

A great wind and loud noise slammed down on the clearing, scattering the dogs. Gideon looked up to see the Elpis descending towards him. The airship’s cargo bay doors swung open, and West, lanky and waving, lowered the first of the cables down. Gideon quickly bound up his gains and began tying them to the cables that came to him, riding the last back up into the ship.

“Run into some trouble?” West’s grin was all teeth.

“A couple dogs. Nothing major.”

West began taking a tally, tapping a pencil against his chin. “Not bad, not bad at all. A few furnaces will be very happy with these, and Avalon could use the new trees. Captain Olsen’s going to love this.”

“She could use the break. She had to fight hard to get us out this far.”

“At least you can relax, my friend! Your part in this is over.”

Gideon nodded, but as he walked up from the cargo bay to the gunnery deck, he saw men and women checking and re-checking the machine guns and the main howitzer of the airship, whispers of pirates and scavengers abounding.

He sighed. His hunger would have to wait.