Month: July 2013 (page 1 of 5)

Movie Review: Red 2

As much as people will say “Lightning never strikes twice,” the Empire State Building in New York City would beg to differ. It’s why sequels keep getting made. The folks in charge of the production of entertainment like to keep giving the people what they want. Sometimes this leads to degradation through iteration, like seasons of Jersey Shore or movie adaptations of Star Trek: The Next Generation. At other times, though, quality is preserved for the most part, like seasons of Supernatural or the sequel Red 2.

Courtesy Summit Entertainment

Retired & Extremely Dangerous ex-CIA counter-intelligence asset Frank Moses is settling into a domesticated life with his main squeeze when his paranoid buddy Martin tries to rope him into a job. Martin’s car is bombed and Frank decides it’s time to strap his spurs on again. It turns out that an operation they did back in their heyday is coming back to haunt them in the form of a weapon of mass destruction hidden somewhere in the Kremlin. With the US government sending relentless goons and hiring expert assassins, and betrayal waiting around every corner, Frank must stay one step ahead while trying to keep his girl safe, even as she tries to be a bigger part of his life.

So here we are again, in a follow-up to Red, a harmless and somewhat formulaic action comedy based on Warren Ellis’ graphic novel about old folks kicking ass. To the film’s credit, it’s more than a little aware of its roots in the media of panels and dialog balloons, as transitions from one world-wide locale to the next find the characters rendered as art before they’re swept away. It was a little touch I appreciated, and I also liked that Red 2 feels more like a global film. Like Pacific Rim, it feels larger in scope than the unfortunately jingoistic tendency of Hollywood films to remain focused on America. I mean, this year alone we had two movies in a row about the White House getting smashed by terrorists.

Courtesy Summit Entertainment
Just another day out with friends…

The other aspect that Red 2 shares with Pacific Rim is the fact that not a lot of time is spent in emotional low states. This is a movie more concerned with having fun and keeping the story moving than being grim or brooding or even all that realistic. Like its predecessor, the aim is for largely unoffensive entertainment for audience members of age for its subject matter. The movie is kept afloat on its situational humor, some inventive fight and infiltration scenes, and a good deal of star power. If you’re interested in Red 2, chances are it’s because of who’s in it. A good deal of Anthony Hopkins’ role involves what I might uncharitably call fan service. While it’s enjoyable on the whole, a few elements feel slightly tacked on to emphasize this or that star. It doesn’t take anything away from the movie, at least for me, but it’s a flaw that bears a mention.

As much as Red 2 does what every sequel sets out to do – build on the experiences of the previous story, expand its scope, raise the stakes, and draw in more audience – it also bears mentioning that more of the same might not be what you’re looking for as a movie-goer. Then again, enough people went to see Man of Steel and Star Trek: Into Darkness to justify more of those same coming soon (and yes, I was one of them, so I’m just as guilty), so maybe I’m just making mountains out of molehills here.

Courtesy Summit Entertainment
Classing up everything she’s in.

Stuff I Liked: The broader scope works in keeping the formula fresh. The action remains inventive and, at times, quite funny. It’s nice to see a relationship dynamic that, while troubled, is stable enough that discussions do not explode into arguments or pointless shouting matches. There’s a maturity to this action comedy that I appreciate; no cheap jokes or toilet humor here, save for one scene.
Stuff I Didn’t Like: It’s still a formula piece, for better or worse. The motions the cast goes through are familiar and for some it may be a case of more of the same not being enough. There’s very little to challenge the mind, and the writers take no real risks with the material.
Stuff I Loved: I’m so glad they brought back Brian Cox, albeit briefly. I loved seeing Anthony Hopkins switch so easily from tottering old crazy man to razor-edged mad scientist. For someone who wasn’t a big fan of the GI Joe movie but appreciated the martial artistry of Storm Shadow, Byung-hun Lee was a delight to see in action. The entire cast is on board for this, they have a great time, and the fun is infectious.

Bottom Line: Red 2 is, ultimately, completely inoffensive. On the one hand, it’s a sequel so safe and linear that some might find it downright boring. On the other, though, it’s infused with more than enough character and just enough heart to keep any audience who liked the first movie interested in seeing the second through to the end. If nothing else, in a summer that seems overly concerned with making their movies grim and dark and brooding and serious, sometimes all you need is the sight of Helen Mirren shooting people with all of the elegance you’d expect from someone of her stature.

And We’re Back!

So apparently GoDaddy had to yank on my site’s chain for some reason. Fun times! I figured I would do another quick Tumblr post this morning and prepare my review of Red 2 for tomorrow which is when I thought the site would be back up. But now it is and I’m uncertain of how to proceed.

So here’s the rest of the week: tomorrow’s that review, Thursday is this week’s Flash Fiction, and Friday is the Writer Report. Hopefully with good news on the progress of Cold Streets as it nears completion.

Thanks for hanging in with me, and I’m looking forward to sharing more stories, reviews, and pontifications with you!

Writer Report: Litany of Excuses

Writers of fiction tend to be pretty good at lying. We even lie to ourselves from time to time. “I’ll make time to write after I get off of work.” “I just need another drink to feel up to writing.” “One more turn, then into the word mines I go!” So on and so forth. I could talk about all sorts of mitigating factors and less than ideal reasons why I got behind in my word count this week, but in the end, all that matters is that I didn’t make my goals. I could blame the generosity of good friends during the Steam sale, or any number of less positive outside factors, but boil it all down, and the shortcomings are all on my head.

I’m close to the end of Cold Streets now. There’s a part of me that believes I’m about to hit the last big hill that will rocket me towards the egress and gift shop of this latest roller coaster of wordsmithing. Maybe all I need is one last concerted push. It’s hard to say.

I’m going to try and shake off this week and move on. It’s been hard for lots of people. The next one better be an improvement. I still believe a better future is something worth striving towards and fighting for.

I just need to puzzle out what that better future is for me, and once I do, make a plan to get started on it as soon as possible.

Game Review: Endless Space

I’m no stranger to grand strategy. I grew up learning the ropes in old Avalon Hill wargames, and made the transition easily to so called “4X” games – exploration, expansion, exploitation and extermination – on the PC. Master of Orion was perhaps my favorite of these games, mostly because it was set in space. It’s been a while since anything has come close to the experience that game provided, and while I do appreciate the occasional game of Civilization V, the look and feel of Endless Space made me very excited.

Courtesy Amplitude

The universe is ancient, vast, and mysterious. Long before any of the Factions that currently seek control of the galaxy left their home worlds for the stars, there were the Endless. While these beings mastered all aspects of knowledge from time-space manipulation to the extension of life itself, they ultimately fell to internal conflict. All that remain of the Endless are their ruined temples, their legacy of expansion and exploration, and the substance known only as Dust. It is Dust that holds the secrets that gave power to the Endless, and it is Dust that the Factions of the galaxy seek to control and understand.

Not since the original Masters of Orion has a strategy game in space given me the dreaded and wonderful “One More Turn” syndrome to this degree. This affliction is most common amongst the players of grand strategy potentate Civilization, and Endless Space conveys that experience beautifully. The organic nature of the clean interface, the ease of moving from technology trees to empire displays to fleet construction, the clip at which notices come in for your attention, the layout of the map and the subtle, atmospheric score all add up to the sort of immersion that will consume your evenings and devour your weekends. You’ll colonize a new world, set up your next tech path, and just before you decide to save and quit, it’ll occur to you that your neighbor is breathing down your neck. So you decide to retool for defense and prepare yourself for a counter-attack, and the next thing you know it’s three hours later and the sun is going to be coming up soon oh bollocks.

Courtesy Amplitude
It’s been said the map resembles the Mass Effect galaxy. This is not a bad thing.

As with many other 4X games, Endless Space does not pigeonhole the player into one form of play or another. Military campaigns, diplomacy, economic domination and scientific discovery are all viable paths to victory. If you choose to engage in combat, the game uses an interesting system of action cards for your fleets. You choose the tactics your admirals will employ, hoping that those tactics will counter whatever your opponents choose. While you can’t take direct control of your ships as you could in Master of Orion, the graphics engine still renders the battles elegantly if you choose to view the action. You can have the battle resolve automatically, as well, if you want to move on to your next task.

If I had a complaint about Endless Space, it would be that the game is a little austere. The interface is clean and well-organized, to be sure, but it also lacks a certain amount of personality. While the various screens and commands are not what I would call unfriendly or unwieldy, aspects like the nature of space combat and the diplomacy screens can make you feel removed from the experience. There’s nothing like the ‘conversations’ one had in Master of Orion; you don’t get to see an enemy Faction actually get pissed at you for taking a shot at their fleet. It’s just another notification on the side of the screen, to be read and processed before you move on. As much as it helps the game maintain a steady flow, it removes some of the personality the game could have exhibited.

Courtesy Amplitude
“FIRE EVERYTHING!!!”

That said, I feel confident in recommending Endless Space. I’d do my usual run-down at the end, here, but the fact of the matter is I need to play more of the game before I do that. As it happens, I seem to have played myself into a corner in my current game and it’s time for me to start over. As frustrating as this would normally be, I find myself looking forward to seeing what the new home system looks like, planning out my tech path, and preparing for negotiations and perhaps warfare with neighboring factions. All I need is one more turn. Just one more turn…

“Life Will Welcome You Back”

I’m postponing my review until tomorrow. This is too important not to share. Please watch the following, whether you’re a gamer yourself or you have one in your family.

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