“Quelling the Horde” (DDEX03-09) is an Adventurer’s League module set during the Rage of Demons story arc. The story it tells is a classic one: farms and homesteads are getting sacked by goblins, and adventurers are needed to rise to the challenge. This time, some of the goblins seem to fancy themselves as ‘knights’. Calling themselves the Skullspike Clan, they gruesomely drive metal spikes into their heads to resemble crowns, and ride on death dogs and giant toads during their raids. Something is definitely driving them to this madness, and it’s up to the players to discover that something.
There is a misprint, in some editions of the adventure, claiming it is optimized for five 1st-level characters. However, in its opening text, this claim is for five 3rd-level characters. This can confuse some DMs, and lead to sticking points. For example, a party of mostly 1st-level characters encountering the scarecrows at Callidell Homestead as written can struggle mightily, especially if none of the party has fire-based attacks. It’s definitely something a DM should be aware of in preparing to run the adventure.
That aside, the adventure is a solid one. There’s opportunities for investigation and interaction before hitting the main feature, which is the Skullspike Caves. There are goblin antics with training different mounts, an encounter with an incubus, and the final confrontation with Agrak, leader of the Skullspike goblins. There are connections to the Underdark that tie the adventure into the greater Rage of Demons story tableau, and the adventure is flexible enough that it can stand on its own or be part of a larger campaign.
[star rating=”3.5″]: Would run again with some modifications and a better handle on keeping the party moving.