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	<title>Blue Ink Alchemy &#187; Notes</title>
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	<description>Turning dreams into gold, one jot &#38; scribble at a time.</description>
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		<title>IT CAME FROM NETFLIX! The Adventures of Robin Hood</title>
		<link>http://www.blueinkalchemy.com/2010/07/02/it-came-from-netflix-the-adventures-of-robin-hood/</link>
		<comments>http://www.blueinkalchemy.com/2010/07/02/it-came-from-netflix-the-adventures-of-robin-hood/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:53:04 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[swashbuckler]]></category>

		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=1752</guid>
		<description><![CDATA[Long before things like 3-D, CGI, THX and all those other wonderful acronyms came along, films were seen as extensions of the stage. Actors brought their best Shakespearean bombast, sets were designed as you would the sort of staging you&#8217;d have to quickly break down in the dark between acts, and directors framed and propelled [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/netflix.jpg" alt="Logo courtesy Netflix.  No logos were harmed in the creation of this banner." /><br/><br/></p>
<p></center></p>
<p>Long before things like 3-D, CGI, THX and all those other wonderful acronyms came along, films were seen as extensions of the stage.  Actors brought their best Shakespearean bombast, sets were designed as you would the sort of staging you&#8217;d have to quickly break down in the dark between acts, and directors framed and propelled their shots in a particular way.  If 1938&#8242;s classic swashbuckler <em>The Adventures of Robin Hood</em> has a flaw, that&#8217;d probably be the biggest one.  It&#8217;s also completely irrelevant, however, as this is the sort of movie where I can use the words &#8216;classic swashbuckler&#8217; with an entirely straight face.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/Adv_Robin_Hood.jpg" alt="Courtesy Warner Bros" /></center></p>
<p>King Richard I of England is on his way back from the Crusades when he gets tied up in Austria.  Literally.  Some guy named Leopold takes him prisoner.  Richard&#8217;s little brother John takes over and immediately starts oppressing the Saxon commoners, fattening the purses of the Norman land-holders to build up support for his bid for England&#8217;s throne.  The big thorn in John&#8217;s side is the Saxon Robin, Earl of Locksley, who sees right through John&#8217;s public decrees that the increased taxes are to pay Richard&#8217;s ransom and vows to do everything in his power to stop the oppression and restore Richard to his throne.  Sir Guy of Gisbourne, John&#8217;s aide de camp, makes a vow of his own, which is to see Robin dangling from the end of a rope, especially when the lovely Maid Marian starts warming to Robin&#8217;s roguish charm instead of falling for Guy&#8217;s Norman sensibilities and position.  There&#8217;s plenty of sword fighting, swinging from ropes, and the sort of laughs men make by putting their hands on their hips and engaging their diaphragms.</p>
<p>As I said, this is a classic swashbuckler.  The classic part of that comes from the Oscar-winning score and art direction, as well as the acting.  The story isn&#8217;t all that original but it&#8217;s being told with such adventurous abandon and honest charm that the premise never gets in the way of the fun.  Sure, the sets look a bit two-dimensional in places, the lighting isn&#8217;t always appropriate for the fictional time of day or night and there&#8217;s more than enough men in green tights on display to give Mel Brooks something to parody, but in the case of this <em>Robin Hood</em> it&#8217;s easy to brush all of that aside.  The way in which this movie is acted, shot and presented is so rousing, colorful, lighthearted and satisfying that it could have been shot in the round against a black background and it&#8217;d still be entertaining.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/adventuresofrobinhood_01.jpg" alt="Courtesy Warner Bros" /><br/><em>&#8220;So, I heard you like venison&#8230;&#8221;</em></center></p>
<p>Errol Flynn in particular possesses so much charisma and wit that it&#8217;s obvious why he became the iconic Robin Hood for years.  He takes a film with a setting, story and style that would normally mark it as charmingly camp, and elevates it to being just plain charming.  He has chemistry with Olivia de Havilland, who manages to look glamorous even when she&#8217;s wearing some pretty ridiculous headgear.  By this point they&#8217;d already worked together on two pictures, one of which being the equally iconic <em>Captain Blood</em> which also paired Flynn with one Basil Rathbone.</p>
<p>This is one of the earliest instances I can recall of seeing a main villain who keeps their hands clean while a top lieutenant does the dirty work with relish &#8211; a Big Bad and a Dragon, if you will.  In <em>Robin Hood</em>, Claude Rains and Basil Rathbone demonstrate exactly how this dynamic should work.  Rains&#8217; Prince John is affable, magnanimous, crafty and ruthless all at the same time, and while he never becomes physically involved in the goings-on, his presence is undeniable.  Rathbone&#8217;s Sir Guy, on the other hand, has little patience for posturing and politics, spending most of his time waiting for Prince John to tell him who he gets to stab next.  Long before things like powered armor or automatic weapons were born, Basil Rathbone used tone, poise and expression to show audiences exactly what it means to be the biggest badass in the room.</p>
<p><center><img src="http://www.movieactors.com/freezeframes5/robinhood18.jpeg" alt="Courtesy Warner Bros" /><br/><em>Prince John&#8217;s &#8220;WAT.&#8221; face</em></center></p>
<p>There&#8217;s even a touch of a villainous Power Trio, with Melville Cooper&#8217;s somewhat rotund and cowardly Sheriff of Nottingham revealing himself to be a pretty smart guy.  However, the most interesting relationship is that between Robin and Sir Guy.  These are two men who are completely confident in their own abilities, are vying for the affections of the same woman and serve two entirely different masters.  Underneath the story stuff, however, is the chemistry between Errol Flynn and Basil Rathbone.  It&#8217;s particularly telling in their swordplay, which segues me into the &#8216;swashbuckling&#8217; portion of this &#8216;classic swashbuckler.&#8217;</p>
<p>The swordfights that happen in <em>Robin Hood</em> are fun to watch, with high energy and great music underscoring the tension.  The movements are large and deliberate, swords clash against one another and the hero and villain exchange blows on spiral stairs, or wander out of shot for their shadows to do the dueling.  This is the textbook example of well-choreographed cinematic swordplay, even if trying to engage someone in a sword fight in real life using these techniques would quickly get one skewered.  It&#8217;s the kind of swordplay that makes films like the aforementioned <em>Captain Blood</em>, 1940&#8242;s <em>The Sea Hawk</em> and <em>The Princess Bride</em> such swashbuckling classics &#8211; and those are <em>good</em> examples of how these fights are staged, a method sometimes referred to as <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Flynning">Flynning</a>.  Guess why.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/robinhood2.jpg" alt="Courtesy Warner Bros" /><br/><em>&#8220;But enough talk!  Have at you!&#8221;</em></center></p>
<p>This isn&#8217;t to say that it looks terribly fake.  Outside of the occasional set or lighting error, <em>Robin Hood</em> looks great all around.  While the costuming&#8217;s probably not terribly historically accurate, it&#8217;s quite sumptuous and atmospheric, and being shot in Technicolor, everything&#8217;s got a bit of a bright sheen on it.  And while the aforementioned sword fights aren&#8217;t necessarily realistic, they don&#8217;t look bad at all, either.  Hell, Basil Rathbone was an accomplished fencer as well as a great actor, and he used his skill to make sure he let Errol Flynn have a convincing win!  </p>
<p>Whups, sorry, should&#8217;ve put a spoiler alert on that one.</p>
<p>Anyway, <em>The Adventures of Robin Hood</em> is a classic that might show its age in places, but has definitely aged gracefully.  It&#8217;s exciting and fun to watch without being dumb or terribly formulaic, which is more than can be said for a lot of films being made some 70 years later.  The cast is charming, the action is well done and the story, while familiar, is told with enough touches of freshness that it&#8217;s still interesting after repeated viewings.  I say give it a look.  If you have already seen it, I have to ask this one question: Where the hell did the phrase &#8220;lusty infant&#8221; come from?</p>
<p><span style="font-size:10px"><em>Josh Loomis can&#8217;t always make it to the local megaplex, and thus must turn to alternative forms of cinematic entertainment.  There might not be overpriced soda pop &amp; over-buttered popcorn, and it&#8217;s unclear if this week&#8217;s film came in the mail or was delivered via the dark &amp;  mysterious tubes of the Internet.  Only one thing is certain&#8230; <a href="http://www.blueinkalchemy.com/icfn">IT CAME FROM NETFLIX.</a></em></span></p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>Cycles, Trilogies &amp; Other Fancy Words For &#8216;Series&#8217;</title>
		<link>http://www.blueinkalchemy.com/2010/05/08/cycles-trilogies-other-fancy-words-for-series/</link>
		<comments>http://www.blueinkalchemy.com/2010/05/08/cycles-trilogies-other-fancy-words-for-series/#comments</comments>
		<pubDate>Sat, 08 May 2010 17:00:49 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Acradea]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[The Project]]></category>

		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=1480</guid>
		<description><![CDATA[While I&#8217;m busy moving myself and my Canadian half into our swank new Lansdale pad, here are some thoughts I&#8217;ve had recently concerning what was lately called &#8220;The Project&#8221;. I&#8217;d originally planned this out as a trilogy of stories to introduce the world, build up some of its history and cultures, and do my utmost [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/Good_Luck_Road_Sign.jpg" alt="Good Luck" /></center></p>
<p>While I&#8217;m busy moving myself and <a href="http://epix.blueinkalchemy.com/" target="_blank">my Canadian half</a> into our swank new Lansdale pad, here are some thoughts I&#8217;ve had recently concerning what was lately called &#8220;The Project&#8221;.  I&#8217;d originally planned this out as a trilogy of stories to introduce the world, build up some of its history and cultures, and do my utmost to tell a few damn good stories while I&#8217;m doing that boring stuff at the same time.</p>
<p>The first novel in the arc will introduce the Cities of Light, the different systems of &#038; viewpoints on magic, and how some of the other races have gotten on since the major catastrophe that happened in that part of the world.  The next major story entry would take readers across the ocean to other settlements of humans, bring out some of the religions of the world and set up the dire circumstances that cause the events of the third novel.  The initial story arc concludes with a globe-trotting world-threatening race-against-time sort of deal.</p>
<p>Now, this may seem like a typical trilogy, but I don&#8217;t think the stories need to end with the conclusion of the third novel.  Descendants may run into future problems and allegiances or outlooks may shift over time.  It&#8217;ll depend mostly on how much interest is actually garnered in my writings, if any at all comes my way, but I don&#8217;t want to necessarily limit myself to just three books in this world after investing a great deal of time &#038; energy into its creation.  So it may go transmedia, more books may get written, maybe there&#8217;ll be puppet shows or something.  I can&#8217;t say.</p>
<p>Anyway, since the first three books will have a guy named Asherian as the protagonist, I figured the titles should reflect his central role. &#8220;Citizen in the Wilds&#8221; follows Asherian as the &#8216;spell&#8217; of the Cities is broken and he struggles to survive in the inhospitable world beyond the battlements that surround them.  &#8220;Alchemist at Sea&#8221; will have him going over oceans for a variety of reasons.  And &#8220;Ambassador at War&#8221; should be pretty self-explanatory.</p>
<p>This is how things will get started, if I can get the first novel off the ground.  Which, considering the epiphany I had Thursday night, is actually looking more likely.</p>
<blockquote><p>&#8220;God help you if you use voice-over in your work, my friends. God help you. That&#8217;s flaccid, sloppy writing. Any idiot can write a voice-over narration to explain the thoughts of a character.&#8221; &#8211; Robert McKee (Brian Cox), <em>Adaptation.</em></p></blockquote>
<p>Originally the first novel was going to be named &#8220;Asherian&#8217;s Journal,&#8221; with subsequent titles starting with &#8220;Asherian&#8217;s&#8221; in ending in another capitalized noun.  &#8220;Hey, it works for Jacqueline Carey, right?&#8221; was my thought.  Then, hearing Brian Cox bellow out the preceding, it hit me like a half-brick to the face.  Asherian writing in his journal between most chapters is the prose equivalent of a voice-over.  Now, the character in the film is kind of taking the piss out of the film he&#8217;s in, since there&#8217;s a <em>lot</em> of voice-over narration that actually works, but I took his words to heart and cut some of mine out of the novel.  We should be focused on Asherian, not necessarily shifting from an observer&#8217;s perspective to lengthy bits of his internal monologue and back again.  It&#8217;s flow-breaking, shoddy and shallow, bordering on self-insertion.  </p>
<p>And it was a darling.</p>
<p><a href="http://terribleminds.com/ramble/blog/">Papa Wendig </a><a href="http://terribleminds.com/ramble/2010/04/08/the-argument-against-really-cool-shit/">taught us</a> <a href="http://terribleminds.com/ramble/2010/01/11/strangling-my-darlings-in-a-clawfoot-bathtub-part-one-of-two/">how to deal</a> <a href="http://terribleminds.com/ramble/2010/01/12/strangling-my-darlings-in-a-clawfoot-bathtub-part-two-of-two/">with darlings</a>.</p>
<p><center><a href="http://www.flickr.com/photos/terribleminds/344759976/" target="_blank"><img src="http://farm1.static.flickr.com/126/344759976_e1ef79eddf.jpg" alt="Courtesy Terribleminds" border='0' width='425' /></a></center></p>
<p>It was a hold-over idea from when I first started this with Asherian as my protagonist, as a way to tell the reader more about his mentality and his view of the Cities of Light.  But that&#8217;s what his communication with his sister is for.  She talks with him through dreams and visions, and she shapes the forum in which they speak.  Right there is all the in-world excuse I need to show the Cities of Light and how these twins see them, not to mention how that view shifts as the story goes on.</p>
<p>So down went the journal entries with a boot in the ass, followed by the Mozambique Drill.  <em>Pop, pop.  BLAM.</em></p>
<p>Hopefully with that out of the way, I can get back on track with a daily word count of a thousand or more, since I dropped my projected total words for Citizen in the Wilds to 100k.  <a href="http://theswivet.blogspot.com/2008/03/on-word-counts-and-novel-length.html">Here&#8217;s why</a>.</p>
<p>Anyway, there&#8217;ll be writing happening this weekend.  Maybe after we unpack a bit.</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>About Amateurs</title>
		<link>http://www.blueinkalchemy.com/2010/03/31/about-amateurs/</link>
		<comments>http://www.blueinkalchemy.com/2010/03/31/about-amateurs/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 19:53:10 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
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		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=1278</guid>
		<description><![CDATA[The word &#8220;amateur&#8221; has a bad connotation. You might look at an art&#8217;s student attempt to recreate the Mona Lisa, or a mod for Half-Life designed to make it look like Wolfenstien 3-D, or an Uwe Boll film and say &#8220;Ew, that&#8217;s completely amateur.&#8221; By that, you&#8217;re likely to mean &#8220;poorly designed, conceived or executed, [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.flickr.com/photos/blueinkalchemist/653379721/" title="Bard by BlueInkAlchemist, on Flickr"><img src="http://farm2.static.flickr.com/1285/653379721_6ec3f45e2d.jpg" width="425" height="319" alt="Bard" border="0" /></a></center></p>
<p>The word &#8220;amateur&#8221; has a bad connotation.  You might look at an art&#8217;s student attempt to recreate the Mona Lisa, or a mod for <em>Half-Life</em> designed to make it look like <em>Wolfenstien 3-D</em>, or an Uwe Boll film and say &#8220;Ew, that&#8217;s completely amateur.&#8221;  By that, you&#8217;re likely to mean &#8220;poorly designed, conceived or executed, and in those cases you might be right, though I for one would give props to the mod designers for using a flexible open-source shooter engine to hearken back to those bygone days where your arsenal wasn&#8217;t limited to two weapons and your health didn&#8217;t come back automatically if you just stood around a corner making sure your shoelaces were tied.</p>
<p><span style="font-size:10px;">(Okay, all right, that&#8217;s the last time I&#8217;ll rag on Halo&#8217;s gameplay, I promise.  <a href="http://www.blueinkalchemy.com/2010/03/02/regarding-halo-2">It&#8217;s really the fans&#8217; fault I hate it so</a>.)</span></p>
<p>The real meaning of amateur, though, is based in its direct French translation &#8211; &#8220;lover of&#8221;.  An amateur is someone who does something for the sheer love of it, not necessarily for the money.  Now, I want to get paid for what I do as much as <a href="http://terribleminds.com/ramble/2010/03/31/portrait-of-the-artist-as-a-young-guy-who-doesnt-want-to-be-an-artist/" target="_blank">this shouty beard-faced fellow</a>, but the fact that I&#8217;m not yet isn&#8217;t going to stop me from doing it.  It&#8217;s just something I need to do on my own time until I can find a way to fool the monolithic corporate world at large into believing that what I do enhances productivity or shifts paradigms or some other such bullshit.</p>
<p>That&#8217;s part of the reason why this isn&#8217;t getting posted until almost 4 PM, and why it&#8217;s so short.  That and I do have a day job that keeps me in the category of &#8220;struggling amateur&#8221; instead of shifting me to &#8220;starving amateur.&#8221;</p>
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<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>What&#8217;s In A Title?</title>
		<link>http://www.blueinkalchemy.com/2010/03/25/whats-in-a-title/</link>
		<comments>http://www.blueinkalchemy.com/2010/03/25/whats-in-a-title/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 16:03:47 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[The Project]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=1256</guid>
		<description><![CDATA[So. The Project. Nice and enigmatic, but I doubt people will be flocking to Amazon to download it to their Kindles. Mrs. Alchemist keeps asking me why I haven&#8217;t given it a real title. Honestly, it&#8217;s because I can&#8217;t pick one. What we have here is a story with a fantasy setting. The protagonist, Asherian, [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://www.flickr.com/photos/blueinkalchemist/653379721/" title="Bard by BlueInkAlchemist, on Flickr"><img src="http://farm2.static.flickr.com/1285/653379721_6ec3f45e2d.jpg" width="425" height="319" alt="Bard" border="0" /></a></center></p>
<p>So.  The Project.  Nice and enigmatic, but I doubt people will be flocking to Amazon to download it to their Kindles.  <a href="http://epix.bluinkalchemy.com/" target="_blank">Mrs. Alchemist</a> keeps asking me why I haven&#8217;t given it a real title.</p>
<p>Honestly, it&#8217;s because I can&#8217;t pick one.</p>
<p>What we have here is a story with a fantasy setting.  The protagonist, Asherian, comes from a magocracy of floating cities that exist behind a protective wall that is part stone, part magical whoseewhatsis.  He&#8217;s an apprentice and his class takes a field trip out into the &#8216;Wilds&#8217; on the other side of that wall. Let&#8217;s just say that doesn&#8217;t end well.</p>
<p>The idea is that his life has been somewhat cloistered up until this point, and he&#8217;s stranded and alone out in a world he&#8217;s unfamiliar with, where his use of magic might end up killing him for one reason or another.  So it&#8217;s something of a hero&#8217;s-journey/fish-out-of-water deal.  So what am I gonna <em>call</em> this thing?  I&#8217;ve had a few ideas, but none of them really seem to be sticking.</p>
<h2>Arrow of Fate</h2>
<p>Ash&#8217;s instructor gets arrow&#8217;d which dooms the field trip.  Now, this was what I originally called it back when this was a short story instead of a novel, and Ash was a chick with a different name.  However, it has a few problems.  Ash isn&#8217;t an archer so the title isn&#8217;t about him, arrows don&#8217;t play a huge role in the overall story, and the title in general feels kind of Harlequinesque.  So I&#8217;m inclined to scrap that one.</p>
<h2>Beyond the Wall</h2>
<p>Since 80-90% of the story will be happening, well, beyond the wall, this one makes more sense.  There&#8217;s something about it that bugs me, though.  I can&#8217;t quite put my finger on what it is.  Maybe it just feels too much like other fantasy novel titles.  Maybe I want to avoid the whole &#8220;blank the blank&#8221; formula of title creation.  Maybe it said something nasty about my mom.  I don&#8217;t know.</p>
<h2>Asherian&#8217;s Journal</h2>
<p>Ash happens across a book a classmate of his had just bought which is blank, and he starts keeping track of his adventures in it.  It&#8217;s something of a device to help us get a view of things from his perspective between chapters, but it&#8217;s not a very big part of the story.  <a href="http://epix.bluinkalchemy.com/" target="_blank">Mrs. Alchemist</a> also pointed out that it &#8220;tells [the reader] nothing.&#8221;</p>
<p>What am I missing, here?  Why can&#8217;t I pick a title?  Which title do you think I <em>should</em> pick?  Let&#8217;s make some alchemy happen, folks.  Bring your disparate elements into the mix and let&#8217;s see if we can&#8217;t transmute some of these random ideas into the handle for the next bigass fantasy epic of all time.  Or at least a little yarn about magic, dragons and interesting people that doesn&#8217;t suck.</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>The Need To Write</title>
		<link>http://www.blueinkalchemy.com/2010/03/16/the-need-to-write/</link>
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		<pubDate>Tue, 16 Mar 2010 16:12:30 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[writer's block]]></category>
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		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=1216</guid>
		<description><![CDATA[“I once knew a writer who tried that route (psychoanalysis). Cured him of writing all right. But did not cure him of the need to write. The last I saw of him he was crouching in a comer, trembling. That was his good phase. But the mere sight of a wordprocessor would throw him into [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/p_profile-327-1.jpg" alt="Concrete Blocks" /></center></p>
<blockquote><p>“I once knew a writer who tried that route (psychoanalysis). Cured him of writing all right. But did not cure him of the need to write. The last I saw of him he was crouching in a comer, trembling. That was his good phase. But the mere sight of a wordprocessor would throw him into a fit.” &#8211; Heinlein, &#8216;The Cat Who Walks Through Walls&#8217;</p></blockquote>
<p>A dear friend of mine described the need to write as &#8220;a concrete block on [her] chest&#8221;.  It took time away from chores and duties to write, but every day she didn&#8217;t write, another block was added until finally, under threat of her metaphorical rib cage collapsing, she threw the blocks off and wrote.  I can&#8217;t think of a better metaphor for this.</p>
<p>We (that is, writers) ideally should write every day.  A little or a lot, some writing should happen.  And I&#8217;m not just talking about stuff like this blog post either.  My wife has pointed out on multiple occasions, in the same tone of voice she uses to remind me to deal with the utilities, that writing a blog post actually takes time <em>away</em> from writing things that might actually end up paying me money.  Not that the blog doesn&#8217;t make money, it just doesn&#8217;t make very much.</p>
<p>Speaking of which, have you clicked a blog&#8217;s ad today?  It makes you and the blog feel good.</p>
<p>&#8230;That metaphor is going somewhere dirty.</p>
<p>Anyway, the point that I&#8217;m trying to make is that writers need to write.  Just like programmers need to program, drivers need to drive and plumbers need to plumb.  It isn&#8217;t just what we do, it&#8217;s who we are.  It&#8217;d be easy to succumb to letting ourselves be defined by day jobs or pending bill payments or anything else the mundane world likes to throw at us.  I&#8217;m not trying to say that writing is anything supernatural, though.  Writing itself is pretty mundane.  Writing anything more than a few hundred words can get just as tedious as any other task if you can&#8217;t quite get into your groove.</p>
<p>Getting into one&#8217;s groove, however, is something that bears discussing.  Probably in another post.</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>Like Water Over Rock</title>
		<link>http://www.blueinkalchemy.com/2010/01/10/like-water-over-rock/</link>
		<comments>http://www.blueinkalchemy.com/2010/01/10/like-water-over-rock/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 17:18:04 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
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		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=869</guid>
		<description><![CDATA[It seems that more often than not, stories in popular media from novels to motion pictures spring fully formed from the heads of their creators. Like Athena emerging from the cranium of Zeus, except she&#8217;s a goddess and a lot of these stories are more likely to ride the short bus than a blazing chariot. [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/water_over_rock.jpg" alt="Original located at http://www.pbase.com/kekpix/image/58276518" /></center></p>
<p>It seems that more often than not, stories in popular media from novels to motion pictures spring fully formed from the heads of their creators.  Like Athena emerging from the cranium of Zeus, except she&#8217;s a goddess and a lot of these stories are more likely to ride the short bus than a blazing chariot.  The idea get into the writer&#8217;s head, they put it down on paper and immediately rush to get it published or made into a movie &#8211; and that, right there, is the problem.</p>
<p>It takes nine months to form a new human being.  Good food takes upwards of half an hour to prepare properly.  Carving a statue out of wood, painting a miniature for a game &#8211; see where I&#8217;m going with this?  These things take <em>time</em>.</p>
<p>Natural diamonds are the result of hundreds if not thousands of years of pressure on something that doesn&#8217;t look anything like a diamond.  A story properly developed is a bit like that, in that odd things stick out that prevent the overall product being smooth.  You need to work it over and over again, smooth out the rough patches like water moving over a rock.  The more time spent refining the ideas and plot points of the story, the smoother the overall result will be.</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2010. |
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		<title>Jotting in the Margins: Writing Smart</title>
		<link>http://www.blueinkalchemy.com/2009/12/22/jotting-in-the-margins-writing-smart/</link>
		<comments>http://www.blueinkalchemy.com/2009/12/22/jotting-in-the-margins-writing-smart/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 17:10:32 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[Abby]]></category>
		<category><![CDATA[Carla]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=741</guid>
		<description><![CDATA[There was an excellent post made about &#8220;Moff&#8217;s Law&#8221; &#8211; which is, in essence, the notion that anybody making a comment about &#8216;just enjoying a movie/tv series/novel/game without analyzing it or thinking it through&#8217; is demonstrating monumental stupidity. I think it&#8217;s worth noting, however, that if the creator of a work doesn&#8217;t engage their brain, [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/writing.jpg" alt="Writing" border="0" /></center></p>
<p>There was an <a href="http://www.racialicious.com/2009/12/21/and-we-shall-call-this-moffs-law/" target="_blank">excellent post</a> made about &#8220;Moff&#8217;s Law&#8221; &#8211; which is, in essence, the notion that anybody making a comment about &#8216;just enjoying a movie/tv series/novel/game without analyzing it or thinking it through&#8217; is demonstrating monumental stupidity.  I think it&#8217;s worth noting, however, that if the creator of a work doesn&#8217;t engage their brain, the audience isn&#8217;t likely to either.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/lobes-of-the-brain.jpg" alt="The brain, courtesy medicalimages.allrefer.com" border="0" /></center></p>
<p>&#8220;What&#8217;s your story about?&#8221; It&#8217;s a common question asked of authors, but one has to wonder how much the questions is actually pondered.  Can you discuss the story beyond a brief synopsis of the plot?  What are the themes of your work?  From where are you drawing inspiration?  Who are you hoping to engage?</p>
<p>Answering these questions won&#8217;t just allow you defend your work on an Internet forum.  You&#8217;ll be able to assemble a better, attention-getting pitch if you can not only recap the story but also point out how it relates to current events, other successful works or deep philosophical issues.  I&#8217;m not an authority on representation, but I&#8217;d be more inclined to represent a work if it&#8217;s got more to it than tits and explosions.</p>
<p>Not that there&#8217;s anything <em>wrong</em> with tits and explosions, mind you.  After all, one of the cardinal rules of mass media in all its forms is &#8220;Give the people what they want.&#8221;  And people, by and large, are interested in sex and violence.  Both of them lead to drama, one way or another.  But do these things serve the story, or is the story merely a vehicle for them?</p>
<p>Compare <a href="http://www.blueinkalchemy.com/2009/05/22/movie-review-terminator-salvation/">Terminator: Salvation</a> to <a href="http://www.blueinkalchemy.com/2009/08/31/movie-review-district-9/">District 9</a>.  Both of them are sci-fi stories set in the present or the near-future, with human characters interacting with non-human ones.  However, in one you have a straightforward action flick that tries to be gritty and serious and just comes off as full of itself, while in the other the story flows naturally from one event to another and the action scenes, riveting and exciting, grow organically from the story while maintaining the dramatic punch of the themes and mood.</p>
<p>Guess which is which.  Go on, guess.</p>
<p>If all you do is toss good-looking women and breakneck action at the audience, they might comment on how good those things were and not discuss anything else, all but forgetting the experience the second that discussion ends.  Include more nuances, mix in an interesting theme and find ways to make the audience <em>think</em> about what&#8217;s happening, and your work will not only generate more interesting discussion, people will want to experience it again, to make sure they fully understand everything you&#8217;re trying to say.</p>
<p>The best treats have layers to them.  A water cracker by itself can be tasty but a bit bland and forgettable.  Spread some cheese on that cracker, maybe add a bit of prosciutto or some chives depending on the cheese, and the snack takes on new dimensions and you&#8217;ll find yourself wanting more.    Along those same lines, an attractive heroine is one thing, but an attractive heroine with a driving goal, personal issues and a strong sense of right and wrong will make the audience more interested in what happens to her, not just seeing her take off her clothes.</p>
<p>Let&#8217;s say your heroine is played by Carla Gugino.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/carla-gugino-sexy1.jpg" alt="Carla Gugino" border="0"></center></p>
<p>She&#8217;s pretty sexy on her own, but Carla has played a few nuanced roles in her time.  The Silk Spectre in <em>Watchmen</em>, the worst-case-scenario government consultant in the underrated and short-lived series <em>Threshold</em>, and Marv&#8217;s lesbian shrink in <em>Sin City</em> are just a few examples of the highlights of her career so far.  She has charisma, radiates intelligence in most of her roles and draws in the audience just as much with her delivery and pacing as she does with her physical assets.  It&#8217;d be easy for a writer or producer to toss her in a role just so she can shake her money-maker, but writing a role that makes use of her other talents and ties into an underlying theme causes her to all but explode out of the screen.</p>
<p>In the end, it&#8217;s not enough to just give the people what they want.  You have to be smart about how you make that delivery.  </p>
<p>I mean, I could have just posted that pic of Carla without tying it into the overall theme of the post.  That&#8217;d be like mentioning <a href="http://www.blueinkalchemy.com/tag/abby/">Abby Sciuto</a> just because she <a href="http://terribleminds.com/ramble/2009/11/28/need-blog-hits-i-got-your-back/" target="_blank">brings in the mad hits</a>.  </p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/abby.jpg" alt="Abby Sciuto" /></center></p>
<p>And I&#8217;d never do such a thing.</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2009. |
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		<title>Programmatic Mission Statement</title>
		<link>http://www.blueinkalchemy.com/2009/12/16/programmatic-mission-statement/</link>
		<comments>http://www.blueinkalchemy.com/2009/12/16/programmatic-mission-statement/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 15:32:46 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Escapist]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=698</guid>
		<description><![CDATA[My career path has been, to say the least, an odd one. I knew that published fiction was a tough field to enter, and that attempting to make a living from it directly out of university would be difficult, if not impossible. That knowledge, coupled with a challenge issued by a flatmate, pushed me in [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/unix_code.jpg" alt="code" border="0" /></center></p>
<p>My career path has been, to say the least, an odd one.  I knew that published fiction was a tough field to enter, and that attempting to make a living from it directly out of university would be difficult, if not impossible.  That knowledge, coupled with a challenge issued by a flatmate, pushed me in the direction of honing my nascent skills with computers into usable and marketable skills.</p>
<p>Things didn&#8217;t go so well in that regard.  I worked for a few years in customer service, specifically tech support for a company in the wilds of Pittsburgh.  I managed to squeeze in some freelance web work here and there, but never really found the time to truly develop my programming skills. A renewed search for the expansion of my knowledge and marketability lead me to a course in King of Prussia for Microsoft certifications.</p>
<p>It turns out the network administration environment and I don&#8217;t get along.  There&#8217;s a great deal of stress and immediacy, no margin for error and no room for creativity.  I struggled with the job daily until I lost it.  Finally, after months of searching, I found my first true programming job.  I&#8217;ve moved from there to another position and it&#8217;s come time to define what I want out of this particular branch of my working life.  The more I work with PHP, the more I develop object-oriented solutions in Flash, the more I realize I need to be specific about my idea of a good career if I want to be happy to hop in a car or on a train to head to the office.</p>
<p>Don&#8217;t get me wrong.  I consider myself a writer first and foremost.  It&#8217;s the creation of new worlds, putting interesting characters into those worlds and setting events in motion that affect those characters that gets me up in the morning and makes me feel alive.  Programming, however, is something of an extension of that.  To that end, here&#8217;s something I&#8217;d like to call a &#8216;programmatic mission statement.&#8217;</p>
<p><center><a href="http://www.myhorse.ca/photos/index.htm" target="_blank"><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/Thoroughbred_running.jpg" alt="Courtesy Leslie Town Photography" border="0" /></a></center></p>
<blockquote><p>
The creative mind is like a thoroughbred horse – it requires a firm but flexible grip, one that does not allow the beast to run wild, but also one that permits some leeway, lest the creature rail against its control and fight to be free. Just the right balance of control and detachment puts new ideas on the path to greatness.  You know what you want, but permitting your trajectory to follow its own course allows for growth, stays agile in the face of inevitable setbacks and lends a sense of adventure to the overall process.</p>
<p>They&#8217;ve called it &#8220;the information superhighway.&#8221; If you want to travel on it, you&#8217;ll need a good vehicle.   &#8216;Good&#8217; is a subjective term &#8211; maybe you want something you don&#8217;t have to worry about, or perhaps you&#8217;re looking for a high-precision machine stuffed with power and bursting with cool gizmos.  Either way, you need someone who understands both the beating heart of an Internet vehicle and how the paint&#8217;s going to look to visitors after everything is said and done.</p>
<p>That&#8217;s where I come in.</p>
<p>I take the ideas that float around the subconscious mind and make them manifest.  I find new ways to get things working.  I get my hands dirty.  It&#8217;s messy and magical all at once. I turn dreams into gold &#8211; one jot &#038; scribble, one line of code at a time.
</p></blockquote>
<p>I think that makes things pretty clear.  It&#8217;s a shame it took me the better part of a decade to finally put this notion together.  I&#8217;ll still be pitching to the Escapist, working on stories and columns and chipping away at the latest iteration of my first novel.  But in the meantime, I have bills to pay and mouths to feed and, unfortunately, I haven&#8217;t quite earned the writing stripes to leave the day job behind. Until I do, I&#8217;d still rather do something I enjoy than flip burgers or stand on a street corner.  </p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2009. |
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		<title>Canned Goods: History of Lighthouse</title>
		<link>http://www.blueinkalchemy.com/2009/12/07/canned-goods-history-of-lighthouse/</link>
		<comments>http://www.blueinkalchemy.com/2009/12/07/canned-goods-history-of-lighthouse/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 20:06:46 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Fiction]]></category>
		<category><![CDATA[Notes]]></category>
		<category><![CDATA[Canned]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[supernatural]]></category>
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		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=627</guid>
		<description><![CDATA[Since even after the lion&#8217;s share of my first day back at work I still have a veritable mountain of e-mails to which I must respond lest a client become incensed or the universe explodes or something else monumentally dire occurs, here&#8217;s something related to the novel upon which I&#8217;d be working if I had [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/canned_burger.jpg" alt="Canned Burger" /></p>
<p>Since even after the lion&#8217;s share of my first day back at work I still have a veritable mountain of e-mails to which I must respond lest a client become incensed or the universe explodes or something else monumentally dire occurs, here&#8217;s something related to the novel upon which I&#8217;d be working if I had the time.  Here there be spoilers&#8230; kinda.  I guess.  I&#8217;m still tired from the weekend, shut up.</p>
<p>(...)<br/>Read the rest of <a href="http://www.blueinkalchemy.com/2009/12/07/canned-goods-history-of-lighthouse/">Canned Goods: History of Lighthouse</a> (649 words)</p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2009. |
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		<title>Jotting in the Margins: Consistent Characters</title>
		<link>http://www.blueinkalchemy.com/2009/12/01/jotting-in-the-margins-consistent-characters/</link>
		<comments>http://www.blueinkalchemy.com/2009/12/01/jotting-in-the-margins-consistent-characters/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 15:48:43 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Notes]]></category>
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		<guid isPermaLink="false">http://www.blueinkalchemy.com/?p=598</guid>
		<description><![CDATA[I&#8217;m going to jump ahead a bit. My next post on building character is going to deal with antagonists &#038; adversaries who aren&#8217;t necessarily evil and allies who aren&#8217;t necessarily the kind of people you want to invite over for dinner. Spoiler warning: I&#8217;m going to be talking about Q. In that future post, I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/writing.jpg" alt="Writing" border="0" /></center></p>
<p>I&#8217;m going to jump ahead a bit.  My next post on <a href="http://www.blueinkalchemy.com/2009/11/30/building-character-the-brain/">building character</a> is going to deal with antagonists &#038; adversaries who aren&#8217;t necessarily evil and allies who aren&#8217;t necessarily the kind of people you want to invite over for dinner.  Spoiler warning: I&#8217;m going to be talking about Q.</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/q_portrait.jpg" alt="Q" border="0" /></center></p>
<p>In that future post, I&#8217;ll be talking about what makes Q exemplary in this role of adversarial ally.  But that&#8217;s the pinnacle of his character, and here I want to discuss the ups and downs.  It&#8217;s something that comes from different writers handling the same character with varying degrees of success.  <a href="http://www.sfdebris.com" target="_blank">Charles Sonnenburg</a> has discussed the Q character arc at length in his opinionated episode guide videos of his episodes, and I recommend <a href="http://www.youtube.com/user/sfdebris" target="_blank">checking those out</a>.</p>
<p>When we first meet Q, in <a href="http://memory-alpha.org/en/wiki/Encounter_at_Farpoint" target="_blank">Encounter at Farpoint</a>, he&#8217;s an officious and clearly omnipotent being with every intention of wiping humanity out of existence.  <a href="http://memory-alpha.org/en/wiki/Hide_and_Q" target="_blank">Hide and Q</a> casts Q as Mephistopheles and also establishes his penchant for playing games with mortals.  <a href="http://memory-alpha.org/en/wiki/Q_Who" target="_blank">Q Who</a> introduces us to the Borg, and Q is more grounded and less flamboyant.  The result is a dimension of depth to the character that will be <a href="http://memory-alpha.org/en/wiki/Tapestry_(episode)" target="_blank">explored</a> <a href="http://memory-alpha.org/en/wiki/All_Good_Things..._(episode)" target="_blank">later</a>. We also see what happens when Q is <a href="http://memory-alpha.org/en/wiki/Deja_Q_(episode)" target="_blank">stripped of his powers</a> and <a href="http://memory-alpha.org/en/wiki/True_Q_(episode)" target="_blank">interacts</a> with <a href="http://memory-alpha.org/en/wiki/Death_Wish_(episode)" target="_blank">other Q beings</a>.  Yet at the same time, we&#8217;re &#8216;treated&#8217; to what happens when Q <a href="http://memory-alpha.org/en/wiki/Qpid_(episode)" target="_blank">goes gift-shopping</a> and, despite his protestations that humans are unevolved savages with disgusting biological processes, <a href="http://memory-alpha.org/en/wiki/Q-Less_(episode)" target="_blank">chases</a> <a href="http://memory-alpha.org/en/wiki/The_Q_and_the_Grey_(episode)" target="_blank">skirts</a>.</p>
<p>It would have taken the writers of some of the weaker episodes in the Q arc all of five minutes to check on the characterization &#038; information established in his previous appearances.  Alas, they seemed more interest in playing his &#8220;omnipotence&#8221; for laughs.  It&#8217;s one thing to take the ball &#038; run with it.  That&#8217;s what you do when you catch a ball.  However, you don&#8217;t want to run in entirely the wrong direction.  It&#8217;s not just a case of a writer <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch" target="_blank">not doing the research</a>, it can also lead to a serious case of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DisContinuity" target="_blank">dis-continuity</a> and <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainDecay" target="_blank">character decay</a>, which may become terminal.</p>
<p>How do you avoid this?  Keep notes, and check them often.  Lend an ear to feedback you receive on your work, both positive and negative.  Above all, keep your characters consistent.  Say what you like about Stephanie Meyer, the character of Bella Swan remains co-dependent and nearly obsessed with Edward throughout her books, so at least she got the consistency right.</p>
<p>In other news, this is my 100th post, so&#8230; yay?</p>
<p><center><img src="http://i77.photobucket.com/albums/j60/bluinkalchemist/one_hundred.jpg" alt="100!" border="0" /></center></p>
<hr />
<p><small>© Josh for <a href="http://www.blueinkalchemy.com">Blue Ink Alchemy</a>, 2009. |
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